Canyon of the Magi: Difference between revisions
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Latest revision as of 12:29, 30 April 2024
Canyon of the Magi | |
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Location
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Act | 2 |
Waypoint | Yes |
People
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Monsters
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Regulars | Claw Viper Hellscorched Reignited Warrior Salamander Unskinned Magister Voltaic Sorcerer |
Elites | Ancient Wight Vizjerei Elder |
Nightmare Regulars | Castigator Forgotten Elder Forgotten Tribe Living Flame Nether Gargoyle Reanimated Archer Reanimated Warrior |
Nightmare Elites | Eternal Ember Hexwing |
Guests | Cabalist Deathfire Bearer Hellish Burrower Magistrate Reignited Mage |
Connections
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Adjacent Zones | Arcane Sanctuary Tal Rasha's Tomb |
Area Level
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Normal | 26 |
Nightmare | 75 |
Hell | 104 |
The Canyon of the Magi is an isolated region of the desert where Tal Rasha's Tomb is located, along with six smaller false tombs, which serve as decoys. The Canyon can only be accessed through a portal opened by interacting with Horazon's Journal next to the Summoner in the Arcane Sanctuary, after which players can activate a waypoint.
The tombs are located on the northern and upper eastern sides of the area. The only way to determine which tomb would be the real one is by comparing the glyph found near the entrance to the tomb with the ones found at the end of the Arcane Sanctuary, where the symbols of the six false Tombs are shown.
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