Charms: Difference between revisions

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'''Charms''' are accessory items that only need to be present in the character's inventory to provide their magical bonuses. All charms are unique, and one can only possess one of each charm at a time. With the exception of the Sunstone of the Twin Seas and the Class Charm, they are only obtainable on Hell [[Difficulty Levels|difficulty]] as part of endgame quests.
'''Charms''' are accessory items that only need to be present in the character's inventory to provide their magical bonuses. All charms are unique, and one can only possess one of each charm at a time. With the exception of the Sunstone of the Twin Seas and the Class Charm, they are only obtainable on Hell [[Difficulty Levels|difficulty]] as part of endgame quests.


When killed, some endgame bosses have a small chance to drop a trophy fragment. Three trophy fragments can be combined in the [[Horadric Cube]] into a full trophy, which in turn can be combined with the corresponding charm to add a bonus. You can also combine twenty copies of a charm to create a trophy fragment, if you're unlucky with drops.
The trophy fragment system system has seen a full overhaul to the way trophy bonuses are accumulated, completely removing the high variance grinding in exchange for a one and done mini-challenge for each boss. These challenges vary per boss, but All fall into one of 3 categories:
 
Timer Challenges: These challenges place a trophy buff on you upon entering the zone, which only lasts a limited amount of time. You must kill the boss and upgrade the charm within the time limit to succeed.
Perfection Challenges: These challenges place a trophy buff on you upon entering the area or activating the boss. You must then keep this buff on you for the duration of the boss, while avoiding specific skills or mechanics that remove it on hit.
Unique Challenges: These challenges don't rely on a buff placed on your character, and thus have no penalty to dying (unless the zone has a timer lockout), and generally involve some specific mechanic in the boss itself.
 
Trophy challenge requirements are all readable in game by right clicking any charm with a corresponding trophy upgrade.
 
Only one charm of each type may be upgraded per player per game, and upgrading a charm now locks it to the class used to upgrade it. This is to force some friction in trophy trading, so that one class that has a significantly easier time with a certain trophy can't simply farm hundreds to flood the market. There will be great value in farming difficult trophies on unspecialized classes. Lab pillar bosses will continue to drop full trophies which do not apply a class lock, giving them unique value for trade or those who play multiple characters.
 
No system comes without its quirks however, be sure to stick to your current activity if you wish to attempt a trophy upgrade, as beginning another trophy challenge will fail the one currently active. When in doubt, make a new game for a specific trophy.


==Sunstone of the Twin Seas==
==Sunstone of the Twin Seas==
Line 961: Line 971:
|stats = {{Lines|+1 to All Skills|Adds 10-15 Damage|+(24 to 45)% Damage to Demons|Elemental Resists +(5 to 15)%}}
|stats = {{Lines|+1 to All Skills|Adds 10-15 Damage|+(24 to 45)% Damage to Demons|Elemental Resists +(5 to 15)%}}
}}
}}
6% chance to drop a trophy fragment.
Trophy Challenge: Kill Archbishop Lazarus without allowing any Black Hand Totem to cast Tremor
{{Item
{{Item
|img = Archbishop Lazarus Trophy.png
|img = Archbishop Lazarus Trophy.png

Latest revision as of 09:20, 30 October 2024

Charms are accessory items that only need to be present in the character's inventory to provide their magical bonuses. All charms are unique, and one can only possess one of each charm at a time. With the exception of the Sunstone of the Twin Seas and the Class Charm, they are only obtainable on Hell difficulty as part of endgame quests.

The trophy fragment system system has seen a full overhaul to the way trophy bonuses are accumulated, completely removing the high variance grinding in exchange for a one and done mini-challenge for each boss. These challenges vary per boss, but All fall into one of 3 categories:

Timer Challenges: These challenges place a trophy buff on you upon entering the zone, which only lasts a limited amount of time. You must kill the boss and upgrade the charm within the time limit to succeed. Perfection Challenges: These challenges place a trophy buff on you upon entering the area or activating the boss. You must then keep this buff on you for the duration of the boss, while avoiding specific skills or mechanics that remove it on hit. Unique Challenges: These challenges don't rely on a buff placed on your character, and thus have no penalty to dying (unless the zone has a timer lockout), and generally involve some specific mechanic in the boss itself.

Trophy challenge requirements are all readable in game by right clicking any charm with a corresponding trophy upgrade.

Only one charm of each type may be upgraded per player per game, and upgrading a charm now locks it to the class used to upgrade it. This is to force some friction in trophy trading, so that one class that has a significantly easier time with a certain trophy can't simply farm hundreds to flood the market. There will be great value in farming difficult trophies on unspecialized classes. Lab pillar bosses will continue to drop full trophies which do not apply a class lock, giving them unique value for trade or those who play multiple characters.

No system comes without its quirks however, be sure to stick to your current activity if you wish to attempt a trophy upgrade, as beginning another trophy challenge will fail the one currently active. When in doubt, make a new game for a specific trophy.

Sunstone of the Twin Seas

In the Level Challenge version of Tran Athulua, Philios, Priestess of Hefaetrus, Skovos, Priestess of Karcheus and Lycander, Priestess of Zerae drop the Shard of Fire, Shard of Ice and Shard of Thunder (in that order). A character of levels from 50 to 59 can combine them to create the Sunstone of the Twin Seas. Starting from level 60, this recipe also costs 2 Arcane Crystals per 10 levels.


Sunstone of the Twin Seas
Required Level: 50
Keep in Inventory To Gain Bonus
+2 to All Skills
+10% Combat Speeds
-5% to Enemy Cold Resistance
-5% to Enemy Fire Resistance
-5% to Enemy Lightning Resistance
+10% Bonus to All Attributes
Elemental Resists +10%
+5% to Experience Gained

This charm can be upgraded by transmuting it with a Scroll of Resistance, obtainable by rescuing Anya in Act V. This can be done three times, once per difficulty level.

Elemental Resists +10%

Class Charm

This charm is obtained by killing an Ennead Necromancer in the Ennead Challenge version of Kurast 3000 BA. They drop a Heroic Torch, which will turn into the Class Charm once transmuted in the Horadric Cube.


Sacred Sunstone
(Amazon Only)
Required Level: 90
Keep in Inventory To Gain Bonus
Unlocks your Ennead Skill
+2 to Amazon Skill Levels
+3 Life Regenerated per Second
Maximum Life +10%



Shadow Vortex
(Assassin Only)
Required Level: 90
Keep in Inventory To Gain Bonus
Unlocks your Ennead Skill
+2 to Assassin Skill Levels
75% Curse Length Reduction
5% Chance to Avoid Damage



Worldstone Orb
(Barbarian Only)
Required Level: 90
Keep in Inventory To Gain Bonus
Unlocks your Ennead Skill
+2 to Barbarian Skill Levels
+25% to Summoned Minion Life
+1% to Runemaster Defense Bonus



Caoi Dulra Fruit
(Druid Only)
Required Level: 90
Keep in Inventory To Gain Bonus
Unlocks your Ennead Skill
+2 to Druid Skill Levels
Elemental Resists +30%
25% Bonus to Defense



Soulstone Shard
(Necromancer Only)
Required Level: 90
Keep in Inventory To Gain Bonus
Unlocks your Ennead Skill
+2 to Necromancer Skill Levels
+25% to Summoned Minion Damage
+1000 Defense



Eye of Divinity
(Paladin Only)
Required Level: 90
Keep in Inventory To Gain Bonus
Unlocks your Ennead Skill
+2 to Paladin Skill Levels
Physical Resist 5%
30% Bonus to Defense



Nexus Crystal
(Sorceress Only)
Required Level: 90
Keep in Inventory To Gain Bonus
Unlocks your Ennead Skill
+2 to Sorceress Skill Levels
+15% Bonus to Spell Focus
+15% to Spell Damage


The Nemesis in the Mirror Temple drops the Mirror of Shadows, which is used to upgrade the Class Charm in the Horadric Cube:


Mirror of Shadows
Cube Reagent
(<Class> Only)
Cube with Class charm to Add Bonus
Physical Damage Reduced by 5
+1 to <Class> Skill Levels

The Butcher's Tooth

This charm is dropped by The Butcher in the Butcher's Lair.


The Butcher's Tooth
Required Level: 105
Keep in Inventory To Gain Bonus
+10 to all Attributes
20% Magic Find
+1 to Light Radius

Bonuses are doubled when transmuted with the Mark of Victory dropped by the Heroic version of The Butcher.

Riftwalker's Eye

This charm is dropped by the Lesser Riftwalker in the Storm Oasis.


Riftwalker's Eye
Required Level: 105
Keep in Inventory To Gain Bonus
+1 to All Skills
+15% to Experience Gained

The Greater Riftwalker in the Storm Cave drops the Greater Riftwalker Essence, which can be transmuted in the Horadric Cube to upgrade the Riftwalker's Eye:

+1 to All Skills

The following upgrade can be applied by defeating the Greater Riftwalker without taking damage from the Rift Storm:

Increase Maximum Life and Mana 2%

The Ascendant Riftwalker in the Storm Pit drops the Ascendant Riftwalker Essence, which can be transmuted in the Horadric Cube to upgrade the Riftwalker's Eye:

Maximum Elemental Resists +1%

The following upgrade can be applied by defeating the Ascendant Riftwalker without taking damage from the Rift Storm and with at least one Frozen Shambler alive:

Maximum Elemental Resists +1%

Laser Focus Crystal

This charm is dropped by the Death Projector in the Proving Grounds.


Laser Focus Crystal
Required Level: 105
Keep in Inventory To Gain Bonus
Maximum Life +3%
Maximum Mana +10%
+10% to Experience Gained

Bonuses are doubled when transmuted with the Mark of Victory dropped by the Heroic version of the Death Projector.

Optical Detector

This charm is dropped by the Infernal Machine in the Infernal Cave.


Optical Detector
Required Level: 105
Keep in Inventory To Gain Bonus
Unlocks Mastery Skill: Tenacity
+5% to Summoned Minion Resistances
Elemental Resists +(11 to 15)%

Bonuses are doubled when transmuted with the Mark of Victory dropped by the Heroic version of the Infernal Machine.

Six Angel Bag

In Island of the Sunless Sea, each Sunless Angel drops an Angel Bag when killed. Transmuting all six in the Horadric Cube fuses them into the Six Angel Bag.


Six Angel Bag
Required Level: 105
Keep in Inventory To Gain Bonus
Adds (3 to 5)% Innate Elemental Damage
Fire Resist +(21 to 25)%
Lightning Resist +(21 to 25)%
Cold Resist +(21 to 25)%

The Sunless Angels also have a 1/6 chance to drop the Sunless Crystal Bird, which can be combined with the Six Angel Bag to upgrade the latter:

-(2 to 5)% to All Enemy Resistances
3% Chance of Crushing Blow
+(-3 to 5) to Light Radius

Scroll of Kings

This charm is dropped by Tal Rasha in the past version of the Canyon of the Magi.


Scroll of Kings
Required Level: 110
Keep in Inventory To Gain Bonus
+10% to Spell Damage
20% to All Attributes

Horazon's Focus

This charm is dropped by the Creature of Flame in the Dimensional Sanctum.


Horazon's Focus
Required Level: 110
Keep in Inventory To Gain Bonus
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit
-50 Defense
+(21 to 25) to all Attributes

Visions of Akarat

This charm is dropped by Akarat in the Torajan Jungles.


Visions of Akarat
Required Level: 110
Keep in Inventory To Gain Bonus
+(201 to 250) Defense
+(21 to 25) to all Attributes

Sacred Worldstone Key

This charm is dropped by Bul-Kathos in the past version of the Arreat Summit.


Sacred Worldstone Key
Required Level: 110
Keep in Inventory To Gain Bonus
Enhanced Weapon Damage +(25 to 30)%
(21 to 30)% Bonus to Defense

Moon of the Spider

This charm is dropped by Lord Aldric Jitan in the Torajan Jungles.


Moon of the Spider
By Richard Knaak

Required Level: 110
Keep in Inventory To Gain Bonus
+(21 to 25) Spell Focus
+1 to Jitan's Gate
Half Freeze Duration

Fool's Gold

This charm is dropped by Bull Prince Rodeo in the Corral of Corruption.


Fool's Gold
Moo moo moo Moooo! Moo!

Required Level: 115
Keep in Inventory To Gain Bonus
+(0 to 38) to Strength
+(0 to 38) to Dexterity
+(0 to 38) to Vitality
+(0 to 38) to Energy
(11 to 15)% Bonus to Defense
-10% Gold Find
(16 to 20)% Magic Find

Spirit Trance Herb

This charm is dropped by Lord Primus in the Rathma Square.


Spirit Trance Herb
Required Level: 115
Keep in Inventory To Gain Bonus
10% Attack Speed
10% Cast Speed
(21 to 150)% Bonus to Attack Rating
+(2 to 4) Life Regenerated per Second

The Black Road

This charm is dropped by Buyard Cholik in the Church of Dien-Ap-Sten.


The Black Road
Required Level: 115
Keep in Inventory To Gain Bonus
Unlocks your Black Road Skill
+150 to Life
+75 to Mana

Found in the Path of Enlightenment are five Great Seals, each of which releases a Spirit boss and minions when destroyed. Combining the Great Skull, Great Rainbow Stone, Great Topaz, Great Ruby and Great Sapphire dropped by these Spirits with the Black Road adds the following bonus:

Right click to Open Time Rift

Right-clicking on the Black Road creates a red portal to Fauztinville.

Legacy of Blood

This charm is dropped by Bartuc in the Chamber of Blood.


Legacy of Blood
By Richard Knaak

Required Level: 115
Keep in Inventory To Gain Bonus
Unlocks Mastery Skill: Endurance
(3 to 5)% Life stolen per Hit
(3 to 5)% Mana stolen per Hit

Trophy Challenge: Kill Bartuc and cube the charm within 15 seconds of entering.


Legacy of Blood Trophy
Cube with the Legacy of Blood to Add Bonus
20% Bonus to Defense
- Curse of the Warlord -

Idol of Vanity

This charm is dropped by The Prophet in the Cathedral of Vanity.


Idol of Vanity
Required Level: 115
Keep in Inventory To Gain Bonus
Unlocks Mastery Skill: Continuity
15% Combat Speeds

Trophy Challenge: Kill the Prophet without being struck by the Veil Piercer's lightning.


The Veiled Prophet Trophy
Cube with the Idol of Vanity to Add Bonus
+20% to Summoned Minion Life
+10% to Summoned Minion Resistances
- Blighted Grace -

Azmodan's Heart

This charm is dropped by Azmodan in the Heart of Sin.


Azmodan's Heart
Required Level: 115
Keep in Inventory To Gain Bonus
Maximum Elemental Resists +2%
Elemental Resists +(11 to 20)%
-5% to All Vendor Prices

Trophy Challenge: Kill Azmodan without being hit by a Molten Boulder from a Flameblood.


Heart of Sin Trophy
Cube with the Azmodan's Heart to Add Bonus
+150 to Life
+75 to Mana
- Vile Dissolution -

Hammer of the Taan Judges

This charm has a 1/3 chance to be dropped by an Ennead Necromancer in Kurast 3000 BA.


Hammer of the Taan Judges
Required Level: 115
Keep in Inventory To Gain Bonus
+1 to All Skills
+1 to Necromancer Skill Levels
+(21 to 25) Spell Focus
Enhanced Weapon Damage +0.1875% (Based on Character Level)

Zakarum's Ear

This charm has a 1/6 chance to be dropped by a Zakarum's Avatar in the Library of Fate.


Zakarum's Ear
Required Level: 115
Keep in Inventory To Gain Bonus
(6 to 10)% to All Attributes
+(6 to 15)% to Experience Gained
Heroic Library of Fate
Rewards: Angelic Items, Crafting Rares, Crafting Exclusive Uniques
Transmute with a Perfect Gem to open with Area Level 125
Transmute with 2 Angelic Items to open with Area Level 130

Following the instructions will consume the mentioned items, but not the Zakarum's Ear, to create a red portal to the heroic version of the Library of Fate.

Sunstone of the Gods

This charm is obtained by killing Philios, Priestess of Hefaetrus, Skovos, Priestess of Karcheus and Lycander, Priestess of Zerae in Tran Athulua, and combining the Sunstone of Fire, Sunstone of Ice and Sunstone of Thunder dropped by them.


Sunstone of the Gods
Required Level: 115
Keep in Inventory To Gain Bonus
(3 to 5)% Innate Elemental Damage
Maximum Life +(3 to 5)%
Maximum Mana +(11 to 15)%

Trophy Challenge: Kill Skovos and Lycander within 10 seconds of each other. Cube while both buffs are on your character


Tran Athulua Trophy
Cube with the Sunstone of the Gods to Add Bonus
Physical Resist 5%
- Askari Valor -

Crystalline Flame Medallion

This charm is dropped by Imperius in the Halls of Valor and Malthael in the Pools of Wisdom.


Crystalline Flame Medallion
Required Level: 120
Keep in Inventory To Gain Bonus
+1 to Summon Edyrem
Fire Absorb 5%
Lightning Absorb 5%
Cold Absorb 5%
Cube after Killing Imperius and Malthael
(Max: 1 minute from each other)

It can be upgraded by killing both Imperius and Malthael within a minute, then transmuting it in the Horadric Cube.

+1 to All Skills
+40 to All Attributes

Trophy Challenge: Kill both Imperius and Malthael within 60 seconds of the hooded figure disappearing. Cube with both buffs on your character.


Judgement Day Trophy
Cube with the Crystalline Flame Medallion to Add Bonus
5% to All Attributes
- Divine Mandate -

Weather Control

This charm is dropped by Athulua, the Amazonian Goddess at the Island of Skartara.


Weather Control
Required Level: 120
Keep in Inventory To Gain Bonus
Jitan's Gate Cooldown Reduced by 1 seconds
(2 to 5)% Innate Elemental Damage
+10 to all Attributes

Silver Seal of Ureh

This charm is dropped by Quov Tsin in the Vizjerei Temple.


Silver Seal of Ureh
Required Level: 120
Keep in Inventory To Gain Bonus
+1 to All Skills
+(21 to 30) Spell Focus
+(11 to 13)% to Summoned Minion Damage
+(11 to 15)% to Summoned Minion Resistances
+(11 to 20) to Strength
+(11 to 20) to Dexterity
+(11 to 20) to Vitality
+(11 to 20) to Energy

Trophy Challenge: Kill Quov Tsin without being struck by a bone spear.


Quov Tsin Trophy
Cube with the Silver Seal of Ureh to Add Bonus
+10% to Spell Damage
- Virtuosity of the Elements -

Eternal Bone Pile

This charm is dropped by Juris Khan, King of Ureh in the Kingdom of Shadow.


Eternal Bone Pile
Required Level: 120
Keep in Inventory To Gain Bonus
+(1 to 2) to Sorceress Skill Levels
+(1 to 2) to Paladin Skill Levels
+(1 to 2) to Necromancer Skill Levels
+(1 to 2) to Druid Skill Levels
+(1 to 2) to Barbarian Skill Levels
+(1 to 2) to Assassin Skill Levels
+(1 to 2) to Amazon Skill Levels
10% Movement Speed

Trophy Challenge: Purify the Ominous Statue by the entrance, then kill Juris Khan while debuffed.

  • The Ominous Statue grants a debuff which causes all teleport skills to have +50 seconds to cooldown.



Kingdom of Shadow Trophy
Cube with the Eternal Bone Pile to Add Bonus
10% Movement Speed
- Eternal Reign -

Soul of Kabraxis

This charm is dropped by Kabraxis, the Thief of Hope in the Path to Enlightenment.


Soul of Kabraxis
Required Level: 120
Keep in Inventory To Gain Bonus
+1 to All Skills
Maximum Fire Resist +(2 to 3)%
Maximum Lightning Resist +(2 to 3)%
Maximum Cold Resist +(2 to 3)%
Maximum Poison Resist +(2 to 3)%

Trophy Challenge: Kill Kabraxis without being struck by his Pillar of Poison.


Banisher of Light Trophy
Cube with the Soul of Kabraxis to Add Bonus
Adds 5-10 Damage
- Shadow's Embrace -

Bone Chimes

This charm is dropped by Manoruk at the Court of the Damned.


Bone Chimes
Required Level: 120
Keep in Inventory To Gain Bonus
Equipping multiple chimes removes all bonuses
Gives stats based on the sum of your bonus damage to Undead and Demons
30% added as Weapon Physical Damage (Max +150%)

There are multiple versions of this charm which can drop, With high or low values. All of which scale with bonus damage to undead and demons. They are as follows:

30/36% added as Weapon Physical damage

6/8% added as Innate Elemental Damage

15/18% added as Physical/Magical Spell Damage

15/18% added as Fire/Lightning Spell Damage

15/18% added as Cold/Poison Spell damage

5/6% added as Magic Find

Lylia's Curse

This charm is dropped by Lilith in Toraja.


Lylia's Curse
Required Level: 120
Keep in Inventory To Gain Bonus
+(11 to 25)% Bonus to Summoned Edyrem Life
+10 Life Regenerated per Second
Elemental Resists +10%

Umbaru Treasure

This charm is dropped by Zagraal's Shadow in Teganze.


Umbaru Treasure
Required Level: 120
Keep in Inventory To Gain Bonus
Cube with Essence/Runestone to Roll Stat
+(6 to 10)% to Spell Damage
Essence Slots: 20

It can be upgraded by transmuting with essences, which have a chance to be dropped by Umbaru Spirits and Zagraal's Shadow.

(-3 to 5) to Strength
(-3 to 5) to Dexterity
(-3 to 5) to Vitality
(-3 to 5) to Energy
Essence Slots: -1

The Ghost Trance, dropped by the Spirit of Giyua in Mbwiru Eikura, provide the following bonuses when transmuted with the Umbaru Treasure:

+1 to All Skills
+(11 to 40) to all Attributes

Corrupted Wormhole and Cycles

The Corrupted Wormhole is an empty charm dropped by Lucion in the Bastion of the Triune.


Corrupted Wormhole
Required Level: 100
Keep in Inventory To Gain Bonus

Trophy Challenge: Kill Lucien without being struck by Malic's burn missiles.


The Triune Trophy
Cube with the Corrupted Wormhole to Add Bonus
30% Magic Find
- Revelations of the Cult -

While the Corrupted Wormhole does not come with any bonuses, it can be customised by cycles, which can also only be found in the Triune, and add bonuses to the Corrupted Wormhole when transmuted with it. There are 31 normal cycles and one special Golden Cycle, which is very rare and can only be applied once.

Properties
Stat Small Cycle Medium Cycle Large Cycle
Dexterity

+(2 to 8) to Dexterity
+1 Required Level

+1% to Dexterity
+(5 to 15) to Dexterity
+3 Required Level

+2% to Dexterity
+(10 to 20) to Dexterity
+5 Required Level

Energy

+(2 to 8) to Energy
+1 Required Level

+1% to Energy
+(5 to 15) to Energy
+3 Required Level

+2% to Energy
+(10 to 20) to Energy
+5 Required Level

Strength

+(2 to 8) to Strength
+1 Required Level

+1% to Strength
+(5 to 15) to Strength
+3 Required Level

+2% to Strength
+(10 to 20) to Strength
+5 Required Level

Vitality

+(2 to 8) to Vitality
+1 Required Level

+1% to Vitality
+(5 to 15) to Vitality
+3 Required Level

+2% to Vitality
+(10 to 20) to Vitality
+5 Required Level

Life/Mana

+(0 to 20) to Life
+(0 to 20) to Mana
+1 Required Level

+(15 to 30) to Life
+(2 to 15) to Mana
Maximum Mana +(0 to 2)%
+3 Required Level

+(30 to 50) to Life
Maximum Life +(0 to 1)%
+(10 to 50) to Mana
Maximum Mana +(1 to 3)%
+5 Required Level

Speed

+(1 to 2)% Template:Underdotted
+2 Required Level

+(3 to 4)% Template:Underdotted
+3 Required Level

+(5 to 6)% Template:Underdotted
+4 Required Level

Gold Find

+(1 to 4)% Gold Find
+2 Required Level

+(3 to 7)% Gold Find
+3 Required Level

+(6 to 10)% Gold Find
+4 Required Level

Magic Find

+(1 to 4)% Magic Find
+2 Required Level

+(3 to 7)% Magic Find
+3 Required Level

+(6 to 10)% Magic Find
+4 Required Level

Amazon Skills - -

+1 to Amazon Skill Levels
-5 to All Attributes
+18 Required Level

Assassin Skills - -

+1 to Assassin Skill Levels
-5 to All Attributes
+18 Required Level

Barbarian Skills - -

+1 to Barbarian Skill Levels
-5 to All Attributes
+18 Required Level

Druid Skills - -

+1 to Druid Skill Levels
-5 to All Attributes
+18 Required Level

Necromancer Skills - -

+1 to Necromancer Skill Levels
-5 to All Attributes
+18 Required Level

Paladin Skills - -

+1 to Paladin Skill Levels
-5 to All Attributes
+18 Required Level

Sorceress Skills - -

+1 to Sorceress Skill Levels
-5 to All Attributes
+18 Required Level


Golden Cycle
Cube Reagent
Cube With Corrupted Wormhole to Add Bonus
+1 to All Skills
+10 to All Attributes
Maximum Life +2%
Maximum Mana +5%

Demonsbane

This charm is dropped by Assur in the Corrupted Abbey.


Demonsbane
By Robert Marks

Required Level: 120
Keep in Inventory To Gain Bonus
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Amazon Skill Levels
+5 Life Regenerated per Second

Trophy Challenge: Enter from the waypoint, and kill Assur without being hit by his Flamefront.


Duncraig Trophy
Cube with the Demonsbane to Add Bonus
10% Combat Speeds
- Infernal Blaze -

Spirit of Creation

This charm is dropped by Baal on Hell difficulty.


Spirit of Creation
Required Level: 125
Keep in Inventory To Gain Bonus
Unlocks Mastery Skill: Specialization
+25 to Strength
Maximum Mana +(1 to 5)%
Regenerate Mana +10%
Elemental Resists +(1 to 10)%

Trophy Challenge: Kill Baal without being hit by his Black Carpet Bomb spell.


Eve of Destruction Trophy
Cube with the Spirit of Creation to Add Bonus
Elemental Resists +10%
- Stigma of Excidium -

Book of Lies

This charm is dropped by Belial, Lord of Lies in the Realm of Lies.


Book of Lies
Required Level: 125
Keep in Inventory To Gain Bonus
+(100 to 500) to Life
+(50 to 250) to Mana

Trophy Challenge: Kill the real Belial after killing all of his clones.


Lord of Lies Trophy
Cube with the Book of Lies to Add Bonus
Enhanced Weapon Damage +20%
- Demonic Forgery -

Dragon Claw

This charm is dropped by the Dark Star Dragon in Bremmtown.


Dragon Claw
Required Level: 125
Keep in Inventory To Gain Bonus
Unlocks Mastery Skill: Chemistry
+(50 to 150) to Life
+(25 to 75) to Mana
Cube after Killing Dark Star Dragon in Under 1 Minute and 30 Seconds

If the Dark Star Dragon is defeated within 90 seconds of entering Bremmtown without dying, the Dragon Claw can be upgraded in the Horadric Cube: Cube the Dragon Claw to receive an upgrade specific to your class:

(Amazon Only)
+500 to Life
(Assassin Only)
Maximum Life +5%
(Barbarian Only)
Enhanced Weapon Damage +30%
(Druid Only)
+1000 Defense
(Necromancer Only)
+15% to Summoned Minion Resistances
(Paladin Only)
5% Chance to Avoid Damage
(Sorcererss Only)
+50 Spell Focus

Defeat the Dark Star Dragon within 90 seconds of entering Bremmtown without dying.


Ghosts of Old Bremmtown Trophy
Kill Dark Star Dragon in Under 30 Seconds to Apply Bonus
Cube with Upgraded Dragon Claw to Add Bonus
+10% to Experience Gained
- Glow of the Dark Star -

The Ancient Repositories

This charm is dropped by Valthek, the Archmage at the Yshari Sanctum.


The Ancient Repositories
Required Level: 125
Keep in Inventory To Gain Bonus
+(0 to 1) to All Skills
(101 to 150)% Bonus to Attack Rating
+(11 to 15)% to Spell Damage
(6 to 10)% Chance of Crushing Blow
Fire Resist +(5 to 20)%
Lightning Resist +(5 to 20)%
Cold Resist +(5 to 20)%

Trophy Challenge: Kill Valthek and cube the charm within 5 minutes of killing his Altar.


Yshari Sanctum Trophy
Cube with the Ancient Repositories to Add Bonus
Maximum Life and Mana +5%
- Arcane Guidance -

Xazax's Illusion

This charm is dropped by Xazax at the Wretched Sands.


Xazax's Illusion
Required Level: 125
Keep in Inventory To Gain Bonus
+(0 to 2) to Sorceress Skill Levels
+(0 to 2) to Paladin Skill Levels
+(0 to 2) to Necromancer Skill Levels
+(0 to 2) to Druid Skill Levels
+(0 to 2) to Barbarian Skill Levels
+(0 to 2) to Assassin Skill Levels
+(0 to 2) to Amazon Skill Levels
+(10 to 25) Life Regenerated per Second
Poison Resist +(26 to 50)%

Trophy Challenge: Kill Xazax without being struck by a penitent.


Xazax Trophy
Cube with Xazax's Illusion to Add Bonus
Adds 75-125 Cold Damage
Adds 75-125 Fire Damage
Adds 75-125 Lightning Damage
- Demonic Delirium -

Astrogha's Venom Stinger

This charm is dropped by Astrogha in the Web of Deceit.


Astrogha's Venom Stinger
Required Level: 125
Keep in Inventory To Gain Bonus
+1 to All Skills
Jitan's Gate Cooldown Reduced by 1 seconds
+(200 to 500) to Life
Poison Length Reduced by 50%

Trophy Challenge: Kill the real Astrogha while he is empowered by a Spider Totem

  • Spider Totems now empower nearby enemies in a small radius, granting them 20% increased damage



Astrogha Trophy
Cube with Astrogha's Venom Stinger to Add Bonus
-5% to Enemy Elemental Resistances
- Web of Deception -

The Sleep

This charm is dropped by Atanna Khan in the World Nexus.


The Sleep
Required Level: 125
Keep in Inventory To Gain Bonus
Maximum Fire Resist +(0 to 1)%
Maximum Lightning Resist +(0 to 1)%
Maximum Cold Resist +(0 to 1)%
Maximum Poison Resist +(0 to 1)%

The Sleep charm is now upgraded by cubing it in place of a charm after completing a trophy challenge.

Trophy Boss Bonuses
Legacy of Blood Bartuc 20% Mana stolen per Hit
20% Life stolen per Hit
+25 to all Attributes
The Veiled Prophet The Prophet +50 Spell Focus
+5% Bonus to Spell Focus
+50 Energy
Heart of Sin Azmodan +100 Life Regenerated per Second
5% Max Life
Cannot Be Frozen
Tran Athulua Philios, Priestess of Hefaetrus
Skovos, Priestess of Karcheus
Lycander, Priestess of Zerae
Athulua, the Amazonian Goddess
100% Bonus to Attack Rating
+750 Attack Rating
Physical Damage Reduced by 50
Judgement Day Imperius
Malthael
+50% to Summoned Minion Life
+25% to Summoned Minion Damage
+20% to Summoned Minion Resistances
Quov Tsin Quov Tsin +20% Bonus Elemental Damage to Bloodlust
Elemental Resists +20%
Elemental/Magic Damage Reduced by 20
Kingdom of Shadow Juris Khan, King of Ureh 20% Movement Speed
50% Hit Recovery
50% Block Speed
Banisher of Light Kabraxis, the Thief of Hope -15% to Enemy Elemental Resistances
+10 Maximum Stamina
The Triune Lucion Adds 10-20 damage
10% to All Attributes
Duncraig Assur +60% Damage to Demons
+60% Damage to Undead
+75 Life on Attack
+75 Mana on Attack
Eve of Destruction Baal Weapon Physical Damage +40%
Regenerate Mana +50%
+10% to Experience Gained
Lord of Lies Belial, Lord of Lies +250 to Life
+250 to Mana
50% Gold Find
-20% to All Vendor Prices
Ghosts of Old Bremmtown Dark Star Dragon +10% Move Speed
5% Avoid
Yshari Sanctum Valthek, the Archmage +25% to Spell Damage
Maximum Mana 10%
+20 All Attributes
Xazax Xazax 10% Chance of Crushing Blow
Poison Length Reduced by 25%
50% Magic Find
Astrogha Astrogha +2 to All Skills
Slow Target 20%
30% Curse Length Reduction
Viz-jun Master Control System +500 Defense
Physical Resist 5%
50% Bonus to Defense
The Void Inarius Teleport Cooldown Reduced by 0.5 seconds
+1% Base Block Chance
+5 to Light Radius
Nephalem's Sacrifice Uldyssian the Tainted 15% Innate Elemental Damage
10% All Attributes
Archbishop Lazarus Archbishop Lazarus 50% Combat Speeds
Maximum Life +5%

Cold Fusion Schematics

This charm is dropped by the Master Control System in Vizjun.


Cold Fusion Schematics
Required Level: 125
Keep in Inventory To Gain Bonus
1% Chance to cast level 10 Time Strike on Striking
+(16 to 30) to Strength
+(16 to 30) to Dexterity
+(16 to 30) to Vitality
+(16 to 30) to Energy

Trophy Challenge: Enter from the waypoint, and kill the Master Control System and cube the charm within 25 seconds.


Viz-jun Trophy
Cube with the Cold Fusion Schematics to Add Bonus
+15 to all Attributes
- Power Synthesis -

Books of Kalan

This charm is dropped by Inarius at the Void.


Books of Kalan
Required Level: 130
Keep in Inventory To Gain Bonus
+1 to All Skills
+(3 to 15) to Teleport
+25 to Life
+50 to Mana

Trophy Challenge: Kill Inarius without allowing Lilith to take any damage


The Void Trophy
Cube with the Books of Kalan to Add Bonus
+2 to All Skills
- Axioms of Equilibrium -

Neutrality Pact

This charm is dropped by Uldyssian the Tainted in Uldyssian's Tomb.


Neutrality Pact
Required Level: 130
Keep in Inventory To Gain Bonus
+(1 to 2) to All Skills
+(61 to 100)% Bonus to Summoned Edyrem Life
+(2 to 5) to Purify

Trophy Challenge: Kill Uldyssian and cube the charm within 3 minutes of killing Moreina the Corrupted


Nephalem's Sacrifice Trophy
Cube with the Neutrality Pact to Add Bonus
+4% Deadly Strike
+8% Innage Elemental Damage
- Legacy of the Ancients -

Glorious Book of Median

This charm is dropped by Archbishop Lazarus at Genesis.


Glorious Book of Median
Required Level: 130
Keep in Inventory To Gain Bonus
+1 to All Skills
Adds 10-15 Damage
+(24 to 45)% Damage to Demons
Elemental Resists +(5 to 15)%

Trophy Challenge: Kill Archbishop Lazarus without allowing any Black Hand Totem to cast Tremor


Archbishop Lazarus Trophy
Cube with the Glorious Book of Median to Add Bonus
Maximum Elemental Resists +1%
- Glimmer of Genesis -

The Book of Cain, dropped by Xazax, upgrades the Glorious Book of Median with:

File:Book of Cain.png
Book of Cain
Cube Reagent
Cube with Glorious Book of Median to Add Bonus
+1 to All Skills
+10 to all Attributes
+5% to Experience Gained
Congratulations!

Vial of Elder Blood

This charm is dropped by Samael, Herald of the End at the Edge of Nothingness.


Vial of Elder Blood
Required Level: 135
Keep in Inventory To Gain Bonus
Transmute this item with:
Two Greater Signets of Learning
Any Great Rune

To unlock its true power

Following these instructions is needed to unlock the Vial of Elder Blood's bonuses:


Vial of Elder Blood
Required Level: 135
Keep in Inventory To Gain Bonus
-5% to Enemy Elemental Resistances
Maximum Life +3%
Maximum Mana +(6 to 10)%
+50 Life after each Kill
+(5 to 25)% to Experience Gained
Transmute with a Nephalem Dimensional Key and a Greater Signet of Learning to open a portal to the Heart of Darkness

If Samael is defeated between 11 and 11.5 minutes (1:59 to 1:29 on lockout timer look for red hourglass debuff to disappear) of entering the Edge of Nothingness without dying, the Vial of Elder Blood can be further upgraded with:

(Your Class Only)
Champion of Sanctuary
-5% to Enemy Elemental Resistances
Maximum Mana 5%

Dimensional Key

Corrupted Amazons, Corrupted Assassins, Corrupted Barbarians and Corrupted Necromancers on the first five levels of the Dimensional Labyrinth have a 50% chance to drop a Dimensional Key. There are 4 base key types: Primordia (Innate Elemental Damage), Arcana (Spell Damage), Mandate (Minion Damage), Onslaught (Physical Damage). When first dropped, a Dimensional Key does not provide any bonuses and must be upgraded by following the instructions on its description.

Quest Objective Bonuses (Onslaught) Bonuses (Arcana) Bonuses (Primordia) Bonuses (Mandate)
Trial of Purity Defeat the monster Heroes, Champions and Sovereigns roaming the Labyrinth
Transmute charm once with each Star Chart piece and Dream Fragment
(these items are rare drops from Labyrinth mini-bosses)
Weapon Physical Damage +75% +35% Spell Damage +16% Innate Elemental Damage +100% to Summoned Minion Damage
Trial of Discovery Explore every level of the Labyrinth
Transmute charm once with each Depleted Riftstone
+3/7/12/18/25/33/42/52/63/75% to Magic Find
End the Invasion Defeat Deimoss, the Fleshweaver in the Labyrinth depths
Transmute charm after boss death
5% Deadly Strike +5% to Spell Focus Adds 100-150 Fire Damage
Adds 100-150 Lightning Damage
Adds 100-150 Cold Damage
Maximum Life and Mana +5%
Trial of the Nephalem Complete all of the above Labyrinth Quests
Transmute the charm with a Celestial Wind effigy
Unlocks next set of quests
Occult Smithing Defeat Deimoss, the Fleshweaver with exactly 3 optional difficulty modifiers
Transmute charm with an Elemental Ire effigy
Cube recipe (transmute two identical Occult Effigies to create one of the next higher tier)
Dimensional Alchemy Defeat Deimoss, the Fleshweaver with exactly 5 optional difficulty modifiers
Transmute charm with an Elemental Dominion effigy
Cube recipe (transmute up to five Depleted Riftstones (6) to create a random relic)
Void Armor Defeat Deimoss, the Fleshweaver with exactly 6 optional difficulty modifiers
Transmute charm with a Sigil of Absolution
+1 to Void Armor

The four Star Charts are dropped by the Corrupted Assassin, Abyssal Shrine bosses, Navigator and Unstable Anomaly; the five Dream Fragments are dropped by the Corrupted Amazon, Corrupted Barbarian, Corrupted Necromancer, Gharbad the Weak and Phoboss, Nephalem's Bane in that order.

Dúlra Aegis

Located in four distant corners of Scosglen are the four Protected Chests, each of which drops a Scroll when destroyed. After all four Scrolls have been collected, they can be combined into the Dúlra Aegis item design.


Dúlra Aegis
Item Design
Cube with separate Ingredients to Design
Tenet of Conflict
Tenet of Judgement
Tenet of Wisdom
Tenet of Vigor
Tenet of Restraint
Tenet of Harmony

The Corrupted Druids scattered around Scosglen have a 20% chance to drop the corresponding Tenet design and a 1% chance to drop the corresponding full Tenet. Each type of Corrupted Druid corresponds to one Tenet: Corrupted Hunter (Tenet of Conflict), Corrupted Naturist (Tenet of Harmony), Corrupted Seer (Tenet of Wisdom), Corrupted Werebear (Tenet of Restraint), Corrupted Wereowl (Tenet of Vigor) and Corrupted Werewolf (Tenet of Judgement). Each Tenet design lists the items needed to transform it into the full Tenet: two Corrupted Crystals, three Arcane Crystals, one Greater Signet of Learning, and three other ingredients:

Tenet Specific Ingredients
Tenet of Conflict Neutrality Pact
3 Unique Mystic Orbs
3 Sacred Unique Boots
Tenet of Judgement Xazax's Illusion
25 Shrines
3 Sacred Unique Gloves
Tenet of Wisdom Ghost Trance
Relic
3 Sacred Unique Belts
Tenet of Vigor Books of Kalan
5 Enchanted Runes
3 Sacred Unique Body Armors
Tenet of Restraint The Sleep
Emblem
3 Unique Amulets
Tenet of Harmony Weather Control
4 Large Cycles
3 Unique Rings

Note that a Tenet design must be transmuted with one ingredient at a time (which will turn the colour of said ingredient on the item description from red to green), not all at once. After all requirements have been satisfied, transmuting the Tenet design with Oil of Craft and 300 thousand gold will result in the full Tenet. When the Dúlra Aegis has been combined with all six Tenets (like the previous step, it must be done one Tenet at a time), it will turn into the full charm.


Dúlra Aegis
Required Level: 140
Keep in Inventory To Gain Bonus

The Dúlra Aegis does not provide any bonuses until transmuted with a perfect gem. When a particular gem type is transmuted with the charm, the latter will gain the first bonus listed in the following table. The gem is not consumed by the recipe. Only one bonus per gem type can be chosen; repeating the recipe will cycle between the gem's potential bonuses.

Gem Bonuses
Perfect Ruby +1 to Amazon Skill Levels
+1 to Assassin Skill Levels
+1 to Barbarian Skill Levels
+1 to Druid Skill Levels
+1 to Necromancer Skill Levels
+1 to Paladin Skill Levels
+1 to Sorceress Skill Levels
Perfect Emerald +20% Attack Speed
+20% Cast Speed
+30% Block Speed
+30% Movement Speed
+5% Movement Speed
Perfect Sapphire -5% to Enemy Fire Resistance
-5% to Enemy Cold Resistance
-5% to Enemy Lightning Resistance
-5% to Enemy Poison Resistance
Perfect Topaz +30 to Strength
+30 to Dexterity
+30 to Vitality
+30 to Energy
Perfect Amethyst Fire Resist +40%
Cold Resist +40%
Lightning Resist +40%
Poison Resist +40%
Physical Resist +4%
Magic Resist +4%
Perfect Diamond Maximum Fire Resist +2%
Maximum Cold Resist +2%
Maximum Lightning Resist +2%
Maximum Poison Resist +2%
Perfect Skull +30% to Summoned Minion Damage
+120% to Summoned Minion Attack Rating
+80% to Summoned Minion Life
+20% to Summoned Minion Resistance

After eleven Conjuring Eyes (dropped by the Eleventh Eye) have been collected, transmuting them with the Dúlra Aegis will combine them into the Reality Piercer, which, when transmuted with the Dúlra Aegis at the Ancient Circle in Scosglen, will open a portal to The Frozen Crest, whose boss Sescheron's Destroyer drops the final component to upgrade the Dúlra Aegis.


Dúlra Fruit
Cube Reagent
Cube with Dúlra Aegis to Add Bonus
+1 to All Skills
Maximum Life +5%
25% Magic Find

Essence of Time

This charm is dropped by Nithogur, Heart of Tathamet at the Heart of Darkness.


Essence of Time
Required Level: 1
Keep in Inventory To Gain Bonus
+1 to Time Warp
Maximum Life +10%
He who fights with monsters
might take care lest he
thereby become a monster
And if you gaze for long into an abyss
the abyss gazes also into you