Acronyms & Abbreviations

From Median-XL

Acronyms & Abbreviations

The below list of shorthand is courtesy of Siosilvar.

General Acronyms and Terms

  • 1h - one-handed
  • 2h - two-handed
  • AoE - area of effect
  • CD - cooldown
  • cLoD - Classic Lord of Destruction (unmodded Diablo II)
  • D2 - Diablo II
  • DPS - damage per second
  • DoT - damage over time
  • Dump - to put any leftover points into something
  • Elemental - Fire, Cold, Lightning, and Poison
  • GS - Game Server
  • LCS - Lying Character Screen (so named because it does several things wrong, most notably including elemental spell damage on weapon attacks that don't actually benefit from it)
  • MXL - Median XL
  • Namelock - clicking and holding on an enemy to continuously attack them
  • Regen - regeneration (usually of life or mana)
  • ST - single target
  • TSW - The Sin War, the official game servers run by the Median XL team
  • Zdps - Zero damage per second, usually an exaggeration to say that something does very low damage
  • HC - hardcore
  • SC - softcore
  • Early game - The game from level 1 to around 115-120, where most things can be done with deterministically created gear like tiered uniques and honorifics.
  • Midgame - The part of the game where characters typically need to upgrade out of tiered uniques and into set or crafted items and common sacred uniques, usually around level 120-130.
  • Lategame - The part of the game where characters upgrade to better and rarer gear, with some SSU items and better crafted jewels.
  • Endgame - Attempting the higher tiers of Dimensional Labyrinth, Samael, and/or Deimoss.

Levels

  • Alvl - Area Level or Affix Level
  • Blvl - Base Level (of a skill, the number of skill points put into it)
  • Clvl - Character Level
  • Ilvl - Item Level (either the level of a specific item drop or the minimum monster level to drop a specific unique or set item)
  • Mlvl - Monster Level (equal to area level, or higher for some boss monsters)
  • Slvl - Skill Level
  • Qlvl - Quality Level (minimum item level for a specific base item to appear)
  • Smax - supermax, to put as many base levels into a skill as possible

Trading

  • WTB - want to buy
  • WTS - want to sell
  • WTT - want to trade
  • ISO - in search of
  • N - need
  • O - offering
  • tg - trade gold

Stats

  • Str - strength
  • Dex - dexterity
  • Vit, Vita - vitality
  • Ene, NRG - energy
  • AA - all attributes (strength, dexterity, vitality, and energy)
  • Ele - elemental (fire, cold, lightning, and poison)
  • Phys - physical
  • Lite - lightning
  • Psn - poison
  • Rainbow, FCL, F/C/L - fire, cold, and lighting
  • Res, resist - resistance
  • PR, DR - Physical Resistance (known as Damage Reduction in unmodded Diablo II)
  • MR - Maximum Elemental Resistances or Magic Resistance
  • PLR - Poison Length Reduced
  • PDR, MDR - Physical/Magic Damage Reduced, a flat damage reduction calculated before % resist
  • Pierce - -% enemy resistance
  • WDM - A skill that deals % Weapon Damage.
  • ED - Enhanced Damage or Enhanced Defense. Local bonus to the base damage or defense on the item that has it, added before flat damage and defense bonuses.
  • EWD - % Enhanced Weapon Damage, sometimes called % Weapon Physical Damage or just % Physical Damage. Global multiplier to weapon damage after flat damage bonuses. Adds to the strength/dexterity damage bonus.
  • TCD - % Bonus to Defense, previously known as Total Character Defense. Global multiplier to all your defense.
  • Min - Minimum (usually minimum damage)
  • Max - Maximum (usually maximum damage)
  • CB - Crushing Blow, chance to deal 25% of enemy life on weapon damage hits (doesn't work on bosses)
  • DS - Deadly Strike, chance to double your physical weapon damage
  • AR - Attack Rating. More AR increases your chance to hit with weapon damage skills.
  • Def - Defense. More defense makes you be hit less often by enemy attacks.
  • ITD - Ignore Target Defense. Enemy defense is counted as 0 (doesn't work on bosses)
  • SD - Spell Damage
  • FSD - Fire Spell Damage
  • CSD - Cold Spell Damage
  • LSD - Lightning Spell Damage
  • PSD - Poison Spell Damage
  • PMSD - Physical and Magic Spell Damage
  • SF - Spell Focus
  • EF - Energy Factor, an old stat that became Spell Focus.
  • Leech, LL, ML - % life/mana stolen per hit. Restores life or mana equal to part of the physical weapon damage you deal (with some other reductions based on the difficulty and target hit).
  • LoMA, MoMA, LoA, MoA - Life/Mana on Melee Attack. Restores life or mana once when a melee attack hits a target directly.
  • LoS, MoS - Life/Mana on Striking. Restores life or mana on any weapon damage hit.
  • LAEK, MAEK - Life/Mana After Each Kill. Works for any monster that you kill - summons and mercenary kills don't count.
  • FPA - Frames Per Action. Animations in Diablo II can only take an integer number of frames to complete, known as their FPA.
  • IAS - Attack Speed (Increased Attack Speed)
  • FCR - Cast Speed (Faster Cast Rate)
  • FHR - Hit Recovery (Faster Hit Recovery)
  • FBR - Block Speed (Faster Block Rate)
  • FRW - Move Speed (Faster Run/Walk)
  • GF - Gold Find, but more often The Grandfather
  • MF - Magic Find
  • CBF, CNBF - Cannot Be Frozen
  • IED - Innate Elemental Damage; either an item with innate elemental damage like Crystal Sword or the stat that increases the damage scaling on those items.
  • Sk - + to All Skills (sometimes + to a specific class's skills)

Item Qualities

  • Eth - Ethereal. Weapons and armor can drop ethereal, which gives them 25% better physical damage or defense but they cannot be repaired.
  • Os, sock - socketed
  • Sup - Superior
  • Grey, white - Nonmagical (normal or superior) items. The name of a normal or superior item will be grey if the item has sockets or is ethereal, and white otherwise.
  • Blue - Magic item
  • Yellow - Rare item
  • RW - Runeword
  • Hono - Honorific. Made by cubing a magic item (blue) with the Mark of Infusion dropped by Shenk at the end of the first area in act 5 on all difficulties.
  • Lucky - Lucky bonus, a small bonus that has a chance to be added to an item by cubing it with a (greater) oil of luck. See the cube recipes documentation for details.
  • Lotto - Lottery bonus, a bigger bonus with a 3% chance to be added to an item by cubing it with a specific charm. See the cube recipes documentation for details.
  • Craft - Shrine or jewel crafting, or a shrine or jewel crafted item.
  • Bless - Shrine blessing a sacred rare, crafted, or honorific item by cubing it with a shrine + 2 arcane crystals (+ optional Oil of Intensity).
  • T1, T2, T3, T4 - tier 1 through 4 base items. Sometimes also different levels of the Dimensional Labyrinth.
  • TU - Tiered unique
  • SU, SSU, SSSU - Sacred uniques of different item levels and rarity. SU - item level 105. SSU - item level 120 or 125. SSSU - item level 130.

Specific Items

To keep this section short, I won't be including items that can be found by searching the abbreviation directly on the Sacred Uniques page (like Azure, Gotter, or Tesser).

  • AC - arcane crystal
  • Ammy - amulet
  • AotOR - Armor of the Old Religion
  • Astro - Astrogha's Moon or Astrogha the uber boss
  • Athulua's - usually Athulua's Wrath, sometimes Athulua's Oracle
  • Avalor - Arkaine's Valor
  • Barn door - Setzschild, an amazon shield base
  • BMR - Bad Mood (formerly known as Bad Mood Ring)
  • BSS - Black Sun Spear
  • Cbarr, cbarrier - Celestial Barrier
  • CFM - Crystalline Flame Medallion, the reward for the Judgment Day dungeon
  • Class Charm - Class-specific reward from the Ennead Challenge
  • CotW - Cornerstone of the World, an old name for Relics
  • Ele dom - Elemental Dominion
  • Emp Glory - Empyrean Glory
  • Erune - Enchanted Rune
  • GF - The Grandfather
  • Hench, henchie - Henchmen Trophies
  • Java - Javelin (of any kind)
  • Hat - any kind of helm or circlet
  • HoG - Hand of God (two-handed paladin hammer)
  • Idol - Idol of Stars
  • Laz - Archbishop Lazarus, the uber boss of the same name, or the creator of Median XL (Brother Laz) who they were named after
  • Lootbox - Treasure of Fiacla-Gear dropped by corrupted druids in Scosglen. Cubed with an enchanted rune for random item drops (influenced by the level of the rune used).
  • MO - Mystic Orbs, usually the ones bought from vendors (in contrast with the drop-only Unique Mystic Orbs)
  • Nagi - Naginata (or halberd)
  • Nat's - usually Natasha's Legacy, rarely Natalya's Deception
  • Path - Path of Brutality
  • Pbite - Panthera's Bite
  • Pgem - Perfect gem
  • QoG - Queen of Glass
  • Sag - Sagittarius
  • SBS - Strength Beyond Strength
  • SotD - Scales of the Drake
  • SotS - Scales of the Serpent
  • Sunstone - usually Sunstone of the Twin Seas, not Sunstone of the Gods
  • Swalker - Spirit Walker
  • Timedaddy - Timefather
  • Titans - Titan's Revenge
  • Tyrone's - Tyrael's Might
  • Umbaru - Umbaru Treasure from Teganze
  • UMO - any Unique Mystic Orb
  • Viz - Vizjerei, used in the name of some items like viz fury (Vizjerei Fury) or viz nec (Vizjerei's Necklace)
  • Wakes - Wake of Destruction
  • Xbow, xbox - Crossbow (of any kind)
  • Xis - Xis rune, used to be a component for crafting enchanted runes but was removed after a rework to enchanted runes in Sigma 2.0
  • Zaka - Curse of the Zakarum
  • Zayls - either Zayl's Temptation or Zayl's Soul Orb
  • ZKT - Zular Khan's Tempest

Skills

Check out the community Oskill Index for more information about specific skills.

OSkills - A skill gained from items that can be used by any character. If the skill is one your character already has (for example, a Sorceress putting on Hide of the Basilisk), the oskill bonus is limited to +3 total per character (not just per item). This includes skills from relics. proc, ctc - A skill with a % chance to cast on some condition.

  • AoD - Angel of Death (melee necromancer jump attack)
  • Apoc - Apocalypse (oskill fire spell)
  • Ava - Avalanche (oskill cold spell)
  • BT - Bloodthorns (unholy paladin melee fire attack/spell)
  • BtS - Bend the Shadows (necromancer innate teleport)
  • Cheru - Cherubim (oskill melee-ish attack)
  • Cspark, spark - Chaotic Spark (oskill lightning spell)
  • Dcloud - Devouring Cloud (oskill poison spell)
  • DJ - Divine Judgment (holy paladin melee attack)
  • EF - Ecstatic Frenzy (amazon attack speed + magic damage buff that sets defense to 0)
  • EQ - Earthquake (barbarian melee attack)
  • FO - Frozen Orb (oskill cold spell)
  • Penta - Pentagram (oskill fire spell)
  • Pwave - Phoenix Wave (oskill fire spell)
  • GotW - Gift of the Wild (oskill physical weapon and spell damage buff, doesn't stack with mark of the wild)
  • GT - Guard Tower (oskill attack)
  • HB, banshee - Hunting Banshee (druid cold spell)
  • HoZ, hammer - Hammer of Zerae (amazon projectile attack that works like clod's Blessed Hammer)
  • IBN - Ice Bolt Nova (oskill cold spell)
  • LF - Lightning Fury (oskill lightning ... spell?)
  • LL, limp - Limpet Laser (oskill cold spell for assassins)
  • MM - Magic Missile (amazon magic spell)
  • MotW - Mark of the Wild (druid innate physical weapon and spell damage buff)
  • OoA - Orb of Annihilation (oskill magic skill)
  • RC - Rathma's Chosen (physical weapon necromancer ultimate)
  • RD - Rising Dawn (oskill magic spell that deals maximum damage at skill level 28)
  • Scorp, sblade - Scorpion Blade (assassin poison spell-ish thing)
  • Singu - Singularity (oskill magic spell)
  • SoR - Shower of Rocks (barbarian melee attack)
  • SoV - Spirit of Vengeance (amazon ultimate summon that gives % life, some kinds of spell damage, and creates reanimates)
  • Tribeam - Trinity Beam (oskill rainbow spell)
  • Viru - Virulence (oskill poison spell)
  • VK - Veil King (summon necromancer ultimate)
  • Ways, WotG, WotP, WotR, WotS - Assassin passives adding flat elemental damage. Griffon - lightning, Phoenix - fire, Raven - cold, Spider - poison.
  • WW - Whirlwind (barbarian melee attack) or Werewolf druid

Classes and Builds

  • ama, zon - amazon
  • sin, ssin, assa - assassin
  • barb, baba - barbarian
  • dudu - druid
  • nec, necro - necromancer
  • pala, din - paladin
  • sor, sorc - sorceress
  • Merc - mercenary
  • Jammy - act 1 mercenary (named after our community manager Jammy)
  • Wolf, WW - werewolf druid (WW can also mean Whirlwind)
  • Bear - werebear druid
  • Owl - wereowl druid
  • HMP - Holy Melee Paladin (Templar tree)
  • HCP - Holy Caster Paladin (Incarnation tree)
  • UHM - UnHoly Melee paladin (Ritualist tree)
  • UHC - UnHoly Caster paladin (Warlock tree)
  • Neutral, neutraldin, vesseldin - Neutral paladin (Nephalem tree)


Areas and Bosses

  • a1, a2, a3, a4, a5 - act 1 through 5
  • nm - nightmare
  • h - hell
  • Andy - Andariel
  • Meph - Mephisto
  • Nihla, Nihl - Nihlathak

Dungeons

  • Rift - Riftwalker
  • CoF - Creature of Flame
  • Jitan - Lord Aldric Jitan
  • BPR - Bull Prince Rodeo
  • CoV - Cathedral of Vanity, the area for The Veiled Prophet dungeon
  • Azmo - Azmodan
  • Jday - Judgement Day
  • QT - Quov Tsin
  • Kab - Kabraxis
  • Ureh - Kingdom of Shadow
  • Astro - Astrogha, or the set Astrogha's Moon named after him
  • Witch - Attana Khan, formerly known as the Startled Witch
  • Uldy - Uldyssian
  • Laz - Archbishop Lazarus, the set Archbishop Lazarus, or the creator of Median XL (Brother Laz) who they were named after
  • Sam - Samael

Rifts

  • IOTSS - Island of the Sunless Sea
  • Cows - The Secret Cow Level
  • Torajan, jungles - Torajan Jungles (not to be confused with Toraja itself, which is another area)
  • K3K - Kurast 3000 BA
  • Khalimgrad - the previous name for High Heavens
  • TA - Tran Athulua
  • Teg - Teganze
  • Dunc - Duncraig
  • Fauzt (or misspelled as fautz) - Fauztinville
  • MCS - Master Control System (in Viz-jun)
  • Scos - Scosglen
  • Lab, labs - Dimensional Labyrinth
  • T1, t2, t3, t4, t5, t6, t7, t8, t9, t10 - The levels of the Dimensional Labyrinth
  • Phob - Phoboss