Zombie
Zombie is a regular undead monster with a poison damage hit found in early Act 1. They are slow moving and easy to avoid.
Statistics
Version 1:
Difficulty | Level | Hit Points | Experience |
---|---|---|---|
Hatred | 1 | 14-18 | 84 |
Terror | |||
Destruction | 120 | 14700-15750 | 480 |
Version 2:
Difficulty | Level | Hit Points | Experience |
---|---|---|---|
Hatred | 1 | 14-18 | 84 |
Terror | |||
Destruction | 120 | 14700-15750 | 480 |
Offense
- AR means Attack Rating.
Version 1:
Difficulty | Attack 1 | Attack 1 AR | Elemental | Attack 2 | Attack 2 AR |
---|---|---|---|---|---|
Hatred | 1 | 56 | Poison Damage, 100% chance of: 1 (2 s) / 1 (2 s) |
1 | 56 |
Terror | |||||
Destruction | 279-418 | 23000 | Poison Damage, 100% chance of: 186-279 (4 s) |
279-418 | 23000 |
Version 2:
Difficulty | Attack 1 | Attack 1 AR | Elemental | Attack 2 | Attack 2 AR |
---|---|---|---|---|---|
Hatred | 1 | 56 | Poison Damage, 100% chance of: 1 (2 s) / 1 (6 s) |
1 | 56 |
Terror | |||||
Destruction | 279-418 | 23000 | Poison Damage, 100% chance of: 186-279 (6 s) |
279-418 | 23000 |
Defenses
- Regen Rate tells what % of a monster's hit points are recovered per second.
- Blocked attacks will not damage the monster. Monsters need not carry a shield to block.
- Avoided attacks will not damage the monster.
- Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
- The chill effectiveness on almost all monsters is -20%, regardless the difficulty.
Version 1:
Difficulty | Defense | Blocking | Avoiding | Regen Rate | Drain Effectiveness |
---|---|---|---|---|---|
Hatred | 2 | 3% | 0% | 0% | 140% |
Terror | 0% | ||||
Destruction | 1200 | 3% | 0% | 0% | 100% |
Version 2:
Difficulty | Defense | Blocking | Avoiding | Regen Rate | Drain Effectiveness |
---|---|---|---|---|---|
Hatred | 2 | 3% | 0% | 0% | 140% |
Terror | 0% | ||||
Destruction | 1200 | 3% | 0% | 0% | 100% |
Resistances
- Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
- Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
Version 1:
Difficulty | Physical | Magic | Fire | Lightning | Cold | Poison |
---|---|---|---|---|---|---|
Hatred | 0% | 0% | 0% | 0% | 0% | 0% |
Terror | ||||||
Destruction | 0% | 0% | 35% | 100% | 35% | 20% |
Version 2:
Difficulty | Physical | Magic | Fire | Lightning | Cold | Poison |
---|---|---|---|---|---|---|
Hatred | 0% | 0% | 0% | 0% | 0% | 0% |
Terror | ||||||
Destruction | 0% | 0% | 35% | 100% | 35% | 20% |
Locations
- Location 1
- Location 2
- Location 3
Strategies
Write here any tips and tricks to kill that monster.