Angelic Items

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Revision as of 07:59, 2 May 2024 by Nugwa (talk | contribs)

Angelic Items

For most of Median's history, sacred items were the pinnacle of power. Now, a new "Angelic" tier has been introduced.

  • A brand new tier of items, higher than Sacreds
  • Can only drop in Heroic Library of Fate rifts
  • Angelic items can be of Rare rarity only and cannot be disenchanted or crafted (however they can still be blessed)
  • Angelic items have the following base properties:
    • Base damage and armor values are higher than equivalent Sacreds
    • Base weapon speeds are the same as equivalent Sacreds
    • Armors have no speed penalties
    • Boots cannot spawn with movement speed lower than 30%
    • Scepters and Long Staves may only spawn caster affixes
    • Battle Staves cannot spawn caster affixes
  • Angelic items also feature extensive changes to the rare affixes that can spawn on them
  • They cannot spawn the third tier (or lower, if any) of the affixes
    • For example, weapons cannot spawn with less than 170% Enhanced Damage; Sacreds can roll down to 150%
  • They can spawn improved versions of existing affixes, more powerful than the current best
    • For example, two handed axes can now spawn with up to +450 to Maximum damage; Sacreds can only spawn with up to +350
  • The chances to spawn the higher tier of affixes is improved compared to Sacreds

Item Bases able to drop as Angelic

Military pick, Dagger, Crossbow, Trident, Morning Star, Giant sword, Light plated Boots, Light Belt, Full Helm, Light plated Armor, Long Staff ,Battle Staff

Full list of new Angelic affixes

Prefixes


Physical
  • All armor pieces (except body) can roll 200% Enhanced Defense with (20-25) PDR or MDR
  • Body armor can roll 200% Enhanced Defense with (50-100) PDR or MDR
  • 1H weapons can spawn +200% Enhanced Damage with +(10-20) Physical Damage
  • 1H weapons can spawn up to +(130-150) to minimum Physical Damage
  • 2H weapons can spawn +200% Enhanced Damage with +(30-40) Physical Damage
  • 2H weapons can spawn up to (181-200) to minimum Physical Damage
  • Gloves, helm, belt can spawn up to +(30-35) to Physical Damage
  • Melee weapons can spawn with up to +100 Target Takes Additional Damage
  • Gloves and shields can spawn with up to +40 Target Takes Additional Damage
  • Reflected Damage cannot spawn
Skills
  • Bonuses to class skills cannot roll on Angelic gear
  • Gloves, boots and helms can roll (3-4) to All Skills, shields and belts can roll up to +3
  • Body armor roll (5-6) to All Skills
  • Spears can roll +(7-9) to All Skills
  • Staves can roll +(10-12) to All Skills
  • Scepters can roll +(4-6) to All Skills
Speeds
  • All armors cannot roll bonuses to: Hit Recovery, Block Speed, Cast Speed, or Attack Speed
  • Armors (except body) can roll +(15-25)% to Combat Speeds
  • Body armor can roll +(35-40)% to Combat Speeds
  • Weapons can now roll +75% Cast/Attack Speed
  • Boots can spawn with up to +20% Move Speed
Life/Mana
  • Body armors and spears can spawn with up to +(601-700) Life
  • Belts, boots, gloves can spawn with up to +(191-220) Life
  • Weapons no longer spawn flat Life affixes
  • Shields can spawn with up to +(351-400) Life
  • Body armors can spawn with up to +(200-250) Life Regen per second
  • Shields, caster weapons can spawn with up to +(150-180) Life Regen per second
  • Belts, boots, helms can spawn with up to +(90-100) Life Regen per second
  • Weapons can spawn with up to +20% Life/Mana leech
  • Gloves and belts can spawn with +7% Life/Mana leech
  • 1H caster weapons can spawn with up to +(251-300) Mana
  • 2H caster weapons can spawn with up to +(351-400) Mana
  • Belts, helms, boots, gloves can spawn with up to +(151-170) Mana
Caster
  • Caster staff can spawn with up to +(170-200) to Spell Focus
  • Scepter can spawn with up to +(110-130) to Spell Focus
  • Helms, Gloves and boots can spawn with up to +(60-70) to Spell Focus
  • Caster staves can spawn with up to +(56-65)% Spell Damage
    • (80-100)% to individual sources
  • Scepters can spawn with up to (+36-40)% Spell Damage
    • (50-60)% to individual sources
  • Belts, helms, gloves, boots can spawn with up to +20% Spell Damage
Miscellaneous
  • Body armors and shields can spawn with +70% Poison Length Reduced
  • Belts, helms, gloves, boots can spawn with +35% Poison Length Reduced
  • Gloves, belts, helms, boots can spawn with up to +(30-35)% Magic Find
  • Weapons cannot spawn with Magic Find

Suffixes


Attributes
  • Body armors can roll up to +(70-85) to All Attributes, other armor pieces up to +(41-50)
  • Body armors can roll up to +(18-20)% to All Attributes
  • Strength:
    • Melee and ranged weapons can spawn up to +(121-150)
    • Small armor pieces up to +(61-70)
    • Melee weapons, ranged weapons and body armors an roll up to +30% Strength
  • Dexterity:
    • Melee weapons and body armor can spawn up to +(71-80)
    • Small armor pieces up to +(31-40)
    • Melee weapons, shields and body armors can roll up to +20% Dexterity
  • Vitality:
    • Body armors, spears, shields, daggers can spawn up to +(91-100)
    • Small armor pieces up to +(41-50)
    • Caster weapons and body armors can roll up to +25% Vitality
  • Energy:
    • Caster weapons and body armors can spawn up to +(91-100)
    • Small armor pieces can spawn up to +(41-50)
    • Caster weapons can roll up to +25% Energy
Physical
  • 2H axes, ranged weapons and spears can spawn up to +(401-450) to Maximum Damage
  • 1H weapons can spawn up to +(221-240) to Maximum Damage
  • 2H swords and battle staves can spawn up to +(301-350) to Maximum Damage
  • Gloves, belts, helms can spawn up to +(31-40) to Maximum Damage
Elemental Flat Damage (all sources)
  • Two new suffixes, one which is a +50% increase over previous top value, other is a +100% increase
Elemental Pierce
  • Caster staves, body armors, 2H melee weapons, ranged weapons can spawn with up to +40% Elemental Pierce
  • Gloves and 1H weapons can spawn with up to +22% Elemental Pierce
  • Helms and belts goes can spawn with up to +15% Elemental Pierce
Defense
  • Caster weapons, ranged weapons, spears can roll up to +(800-1000) to Defense
  • Body armors can spawn with up to +(61-70) Damage Reduced
  • Shields, helms can spawn with up to +40 Damage Reduced
Resistances
  • Shields can spawn with up to +(11-15)% Physical Resist
  • Body armors, ranged weapons, caster staves, spears can spawn with up to +3% to Maximum Elemental Resistance
  • Belts, gloves, boots, helms, shields, other weapons can spawn with up to +2% to Maximum Elemental Resistance
Minions
  • Caster staves can spawn with up to +(71-80)% Minion Damage, scepters with up to +(36-40)%
  • Caster staves can spawn with up to +(110-125)% Minion Life, scepters with up to +(55-60)% Minion Life
Life/Mana
  • Weapons can spawn with up to +(131-150) Life on Kill
  • Belts can spawn with up to +(35-40) Life on Kill
  • Weapons can spawn with up to +(75-80) Mana on Kill
  • Helms can spawn with up to +20 Mana on Kill
  • Melee weapons can spawn with up to +(121-150) Life on Melee Attack
  • Gloves, belts, helms can spawn with up to +20 Life on Melee Attack
  • Melee weapons can spawn with up to +(81-100) Mana on Melee Attack
Miscellaneous
  • Shields can spawn with up to +3% Block Chance
  • Helms, boots, gloves can spawn with up to +12% Experience Gain
  • Body armors can spawn with up to +(35-40)% Gold Find
  • Gloves, belts, weapons can spawn with up to +20% Gold Find
  • Boots can spawn with up to +10% Gold Find
Procs
  • Added improved versions of most procs with higher trigger chances and/or skill levels where relevant