Amazon: Difference between revisions

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Revision as of 21:41, 29 April 2024

The Median XL amazon class is the fastest class in the game. Her ranged, melee and magical skills are powerful and focus on striking from a distance and moving at high speed.

Background

The inhabitants of the Amazon Islands are mostly known to the outside world as traders, warriors and seafarers. Few realize that amazon society is much more complex than is often assumed.

The faith of the amazon people was considered to be a triune religion centred around the ancient deities Hefaetrus, Karcheus and Zerae, each representing one of the elements of nature. In addition to the three major deities, there are also a pantheon of guardian gods and goddesses keeping watch over the cities, villages and even ships, the most famous of which being Athulua who protects the capital of the same name.

But as scholarly research into amazon history continued, more and more signs and relics of a dark past surfaced. There was once a thriving cult devoted to a fourth deity, Kharos, who represented death and warfare. The cult engaged in blood sacrifice and reigned for hundreds of years before it was banished into the rainforests by the ancient nephalem Philios, Skovos and Lycander, the first high priestesses of Hefaetrus, Karcheus and Zerae. After failing to teach the native people the worship of the three deities, the priestesses created the three islands bearing their name where they raised a race of warriors from ice, fire and thunder and founded the modern amazon culture.

After reconstructing this fragment of ancient amazon lore, scholarly attention turned to the fourth island, Skartara, which was formerly assumed to be uninhabited. But Skartara proved too much for even the toughest adventurers. Most research parties never even reached the island, swallowed by the treacherous maelstrom or smashed into the jagged cliffs of the island. The few survivors told terrible tales of giant flying reptiles, man-eating plants, head-hunting natives, the shapeshifting avatars of a savannah deity, wild blood orgies at full moon and worst of all, a living cult dedicated to bringing Kharos back to Sanctuary...

Base stats

Moves 10% faster than other classes.

Strength 25
Dexterity 25
Vitality 20 (70 life points)
Energy 15 (15 mana points)
  • +25 life points per level
  • +15 mana points per level
  • Gains +2 life per point into vitality
  • Gains +4.5 mana per point into energy

Skills

You can mouse over the skill tree to see where each skill is located.

Divine

clvl Skill Name Type Description
1 Wild and Free Passive Increases movement and hit recovery speed
10 Balance Passive Adds a flat bonus to your defense rating
20 Ecstatic Frenzy Buff Wild rite that drives you into a self-destructive frenzy
30 Defensive Harmony Passive The gods protect you in battle, slowing your attackers
40 Fortitude Passive Become a tireless warrior
Wild and FreeBalanceEcstatic FrenzyDefensive HarmonyFortitude

Bow

clvl Skill Name Type Description
1 Trinity Arrow Projectile Overhead shot endowed with elemental power
10 Dragonlore Passive Enhances your elemental damage and physical resist
5 Barrage Projectile Fires a storm of arrows in all directions around you
15 Decoy Summon Summon a decoy to distract your foes
25 Fire at Will Upgrade Increase speeds while Decoy is active
30 Wyrmshot Projectile Fires a dragon spirit that bombards nearby enemies with spines
25 Elemental Command Passive Increases the elemental power of your arrows
30 Phalanx Projectile Create a legion of deadly archers to attack enemies
40 Keen Sight Upgrade Increases the seek range of Wyrmshot and gives critical strike chance with bows and crossbows
Trinity ArrowDragonloreBarrageDecoyFire at WillWyrmshotElemental CommandPhalanxKeen Sight

Blood

clvl Skill Name Type Description
1 Blood Magic Passive Sacrifice your life force to obtain ruinous power
2 Magic Missile Spell Fires a wave of multiple homing magic bolts
15 Eldritch Storm Spell Unleash a twister of forbidden power
30 Lava Pit Spell A volcanic lake erupts under your enemies
50 Blast Radius Passive Increases the explosion radius of your Magic Missile
60 Entropy Passive Increases Eldritch Storm area and range
70 Hungering Flames Passive Increases Lava Pit damage and adds healing
80 Concentrated Effect Buff Decreases explosion radius but increases damage of Magic Missile
10 Crimson Rite Passive Increases the damage of Magic Missile and Eldritch Storm
40 Spiritual Invocation Passive Mana regeneration also increases your physical resistance
120 Forbidden Knowledge Passive Your blood spells gain a bonus to total damage at high skill levels
20 Fire Elementals Summon Fire elementals with a fiery healing spell
40 Unstable Essence Passive Summon two elementals per cast
Blood MagicMagic MissilesEldritch StormLava PitBlast RadiusEntropyHungering FlamesConcentrated EffectCrimson RiteSpiritual InvocationForbidden KnowledgeFire ElementalsUnstable Essence


Skills

SpellbindWar SpiritCurareParagonSpirit of Vengeance

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clvl Blood Tree Storm Tree Neutral Tree Bow Tree Javelin Tree Spear Tree
1 Magic Missiles Thundercrack Wild and Free Sun Strike Moonbeam Takedown
6 Balefire Stormcall Fire Elementals Barrage Ricochet Hyena Strike
12 Bloodstorm Hammer of Zerae Balance Phalanx Enfilade Great Hunt
18 Bacchanalia Asterism Ecstatic Frenzy Dragonlore Moon Queen Lioness
24 Lava Pit Magnetic Field Defensive Harmony Wyrmshot Fairy Ring Pounce
Uberskills
Curare | Paragon | Spirit of Vengeance
Ennead skill
Spellbind
Black Road skill
War Spirit
Innate skill
Bloodlust
Blood MagicMagic MissilesEldritch StormLava PitBlast RadiusEntropyHungering FlamesConcentrated EffectCrimson RiteSpiritual InvocationForbidden KnowledgeFire ElementalsUnstable Essence

Preferred weapons

Loremasters continue to be amazed by the cultural diversity on such a small island as Skartara and the way the local conditions shape tribal culture and development, even though the impressions and memories of the survivors may be tainted by the fact that their captain was lowered into a volcano and their priest eaten alive by a blood tribe.

The mountain regions are home to nomadic dragon archer tribes and the renmants of the ancient triple deity cults. The rocky cliffs and loose ground at the peaks of Skartara can be a much more dangerous foe than any opposing tribe. Mobility and distance are of the utmost importance, and many archers prefer to fight in light armour. It is said that the few surviving members of the triple deity cults have developed techniques to shoot through barriers and summon their many dead to fight for them.

Ritualistic tribal warfare of the lower savannah regions emphasises a combat technique known as the phalanx, where two opposing battlelines march up to each other until contact is made, then attempt to push, shove and ram a path through the other side. Warriors trained for this type of combat usually wield spears and wear heavy armour to augment their primarily defensive combat doctrine.

The swampy delta of the Skaryass river is home to several sites of moon worship located around 'moon springs', gas geysers that burn with an eerie white flame. The mud and water effectively makes melee combat impossible and battles are usually fought at a distance with assegais and throwing spears.

Priestesses of Kharos are often seen wielding enchanted scepters to symbolize their status and authority in the blood cult. Only one scepter has been retrieved by a particularly daring treasure hunter; unlike the finely crafted weapons of the other tribes, the scepter was found to be of unremarkable construction and easy to recreate by any skilled spellsmith.

Priestesses of Zerae prefer to be in the midst of battle and wield the fury of storm against their enemies. Since their power relies on lightning more than any specific weapon, they don't have a specific preference, although many have been reported seen using a scepter.

Base cast rate increased when wielding a staff, 2h mace, spear, scythe or 2h axes.

  • Class-specific 1h weapon: Amazon Javelin
  • Class-specific 2h weapon: Amazon Bow
  • Class-specific 2h weapon: Amazon Spear (On hit: Template:Ud )
  • Also uses scepters

Preferred armors

The primitive inhabitants of Skartara are not particularly advanced in armourcrafting, except for the moonfuries of Skaryass. Due to the swampy marshes around the river delta, dodging thrown weapons is impossible and in response the moonfuries developed some of the toughest and heaviest mortal shields ever forged, including the legendary setzschild.

Some surviving explorers also brought specimens of the tribes' exotic headgear, from heavy steel cervellieres to the wicked einherjar helms worn by the wild devotees of Kharos when they consume the blood nectar and ride through the night sky on flaming horses to hunt for sacrifices. At least, that was what one particularly crazy and half-burnt survivor seemed to remember just after he downed several bottles of alcohol and before he screamed Kharos' name a hundred times and jumped overboard.

Most scholars agree, though, that this is probably a daytime event.

  • Class-specific helm: Amazon Helm
  • Class-specific shield: Amazon Shield

List of Guides

Here is a list of amazon guides: