Testpage1: Difference between revisions
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! | ! Skill !! Found On !! Description | ||
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| '''APF-20 'Maelstrom' MkI''' || Assassin Throwing knife skill that pierces enemies and creates flechette novas as it travels. Deals 90% weapon damage with 90% physical converted to magic, with a % of your total dexterity added as more magic damage. | | '''APF-20 'Maelstrom' MkI''' || Assassin Throwing knife skill that pierces enemies and creates flechette novas as it travels. Deals 90% weapon damage with 90% physical converted to magic, with a % of your total dexterity added as more magic damage. | ||
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| '''Cascade''' || Druid Hunter skill that rains arrows over a large area. 1s cooldown. | | '''Cascade''' || Druid Hunter skill that rains arrows over a large area. 1s cooldown. | ||
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| '''Catapult Shot''' || Necromancer Crossbow skill that scatters burning alchemical potions around the target area. Number of projectiles fixed at 10, can increase to 30 with Neco | | '''Catapult Shot''' || Necromancer Crossbow skill that scatters burning alchemical potions around the target area. Number of projectiles fixed at 10, can increase to 30 with Neco Passives. | ||
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| '''Cautious Strike''' || Melee attack that temporarily reduces damage taken. | |||
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| '''Charged Strike''' || Melee attack that releases charged bolts from your weapon on hit. | |||
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| '''Cherubim''' || Melee attack that summons an avatar which rapidly shoots projectiles at nearby enemies. 110% weapon damage. | |||
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| '''Claw Tornado''' || Little twisters that shoot out in a random pattern. More twisters with higher skill level. | |||
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| '''Corrupted Vines''' || Vines spread out on the floor and deal weapon damage in an AoE | |||
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| '''Crucify''' || Assassin melee skill that creates 8-16 homing spikes, dealing 50% weapon damage each with 25% converted to magic. | |||
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| '''Death Shards''' || Explodes a corpse and sends out a flurry of weapon damage bolts. | |||
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| '''Death Star''' || Projectile which deals poison damage in pulses as it travels, dealing damage based on your poison damage to weapon (conversion % increases with skill level). +1 projectile per 15 skill levels, maximum 3. | |||
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| '''Deathgaze''' || Melee attack that unleashes homing axes on hit. slvl adds flat cold. | |||
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| '''Deathstrike''' || Targets an area and rains down weapon damage (with added magic) projectiles, creating a small aoe where they land. | |||
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| '''Disco Inferno''' || Spawns a disco ball which shoots smaller weapon damage projectiles in a spiral pattern. | |||
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| '''Devastation''' || Screen-wide pulse dealing high %weapon damage. | |||
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| '''Divine Judgment''' || Holy melee paladin skill that rains holy bolts on the target. Deals weapon damage, can target ground. | |||
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| '''Earthquake''' || Melee attack which releases a small weapon damage aoe, then a much larger one doing much more weapon damage. | |||
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| '''Egg Trap''' || Owl Druid skill, lays an egg that explode in 4 WDM novas after 3 sec, converting 50% of damage to lightning | |||
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| '''Feral Strike''' || Melee attack which increases attack and move speed. The bonus starts at 50% attack speed/hit recovery and 20% velocity with the first attack and increases by 10% IAS/FHR and 3% velocity for every attack after that, until the displayed cap. | |||
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| '''Flameburst Shot''' || A short range weapon damage burst of projectiles, similarly to a shotgun. Projectiles start at 10, increasing with various items/passives available to necro. | |||
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| '''Flametail Shot''' || Fires piercing rockets that deal weapon damage. Number of rockets scale with base level. | |||
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| '''Flurry of Javelins''' || Fires a multi-directional barrage of javelins. | |||
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| '''Fortress''' || Barbarian skill that sets up four towers which throw axes at nearby enemies. Towers are considered projectiles and travel a set distance outwards from the character before appearing. | |||
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| '''Fowl Fight''' || Sends out a nova of homing chickens dealing a small amount of weapon damage. | |||
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| '''Fusillade''' || Slow moving projectile that rapidly fires magical blades at nearby targets. | |||
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Revision as of 23:20, 28 April 2024
Skill | Found On | Description |
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APF-20 'Maelstrom' MkI | Assassin Throwing knife skill that pierces enemies and creates flechette novas as it travels. Deals 90% weapon damage with 90% physical converted to magic, with a % of your total dexterity added as more magic damage. | |
Ancients' Hand | Melee attack that sends out a line of fire across the ground. Deals weapon damage, converted to fire. | |
Arrow | Proc that fires a single arrow, dealing 100% weapon damage. | |
Arrow Swarm | Fires a spread of zig-zagging arrows. Number of projectiles scale with skill level. | |
ATMG Sentry | Sets down a sentry that shoots at enemies 12.5 times a second, dealing weapon damage. Duration increases with skill level. | |
Azure Orb | An orb of cold shooting spirals of icy projectiles. Deals 150% weapon damage. | |
Barrage | Amazon bow/crossbow skill that fires arrows around you, each dealing 90% weapon damage with 75% converted to tri-elemental damage. | |
Bear Claw Nova | Nova of projectiles that always pierce. | |
Bladestorm | Melee attack that unleashes magic blades that home on the nearest enemy after a short duration. Can target ground. | |
Bolt | Fires a single crossbow bolt, dealing 100% weapon damage. | |
Broadside | Places a device that rapidly fires a barrage of throwing knives. Number of projectiles/duration scale with base level. | |
Carnage | A melee attack that sends out multiple small weapon damage novas on hit. | |
Cascade | Druid Hunter skill that rains arrows over a large area. 1s cooldown. | |
Catapult Shot | Necromancer Crossbow skill that scatters burning alchemical potions around the target area. Number of projectiles fixed at 10, can increase to 30 with Neco Passives. | |
Cautious Strike | Melee attack that temporarily reduces damage taken. | |
Charged Strike | Melee attack that releases charged bolts from your weapon on hit. | |
Cherubim | Melee attack that summons an avatar which rapidly shoots projectiles at nearby enemies. 110% weapon damage. | |
Claw Tornado | Little twisters that shoot out in a random pattern. More twisters with higher skill level. | |
Corrupted Vines | Vines spread out on the floor and deal weapon damage in an AoE | |
Crucify | Assassin melee skill that creates 8-16 homing spikes, dealing 50% weapon damage each with 25% converted to magic. | |
Death Shards | Explodes a corpse and sends out a flurry of weapon damage bolts. | |
Death Star | Projectile which deals poison damage in pulses as it travels, dealing damage based on your poison damage to weapon (conversion % increases with skill level). +1 projectile per 15 skill levels, maximum 3. | |
Deathgaze | Melee attack that unleashes homing axes on hit. slvl adds flat cold. | |
Deathstrike | Targets an area and rains down weapon damage (with added magic) projectiles, creating a small aoe where they land. | |
Disco Inferno | Spawns a disco ball which shoots smaller weapon damage projectiles in a spiral pattern. | |
Devastation | Screen-wide pulse dealing high %weapon damage. | |
Divine Judgment | Holy melee paladin skill that rains holy bolts on the target. Deals weapon damage, can target ground. | |
Earthquake | Melee attack which releases a small weapon damage aoe, then a much larger one doing much more weapon damage. | |
Egg Trap | Owl Druid skill, lays an egg that explode in 4 WDM novas after 3 sec, converting 50% of damage to lightning | |
Feral Strike | Melee attack which increases attack and move speed. The bonus starts at 50% attack speed/hit recovery and 20% velocity with the first attack and increases by 10% IAS/FHR and 3% velocity for every attack after that, until the displayed cap. | |
Flameburst Shot | A short range weapon damage burst of projectiles, similarly to a shotgun. Projectiles start at 10, increasing with various items/passives available to necro. | |
Flametail Shot | Fires piercing rockets that deal weapon damage. Number of rockets scale with base level. | |
Flurry of Javelins | Fires a multi-directional barrage of javelins. | |
Fortress | Barbarian skill that sets up four towers which throw axes at nearby enemies. Towers are considered projectiles and travel a set distance outwards from the character before appearing. | |
Fowl Fight | Sends out a nova of homing chickens dealing a small amount of weapon damage. | |
Fusillade | Slow moving projectile that rapidly fires magical blades at nearby targets. |