Angelic Items: Difference between revisions

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==Item Bases able to drop as Angelic==
==Item Bases able to drop as Angelic==
Military pick, Dagger, Crossbow, Trident, Morning Star, Giant sword, Light plated Boots, Light Belt, Full Helm, Light plated Armor, Long Staff ,Battle Staff
* Military pick
* Dagger
* Crossbow
* Trident
* Morning Star
* Giant sword
* Light plated Boots
* Light Belt
* Full Helm
* Light plated Armor
* Long Staff
* Battle Staff


== Full list of new Angelic affixes ==
== Full list of new Angelic affixes ==

Revision as of 09:45, 2 May 2024

Angelic Items

For most of Median's history, sacred items were the pinnacle of power. Now, a new "Angelic" tier has been introduced.

  • A brand new tier of items, higher than Sacreds
  • Can only drop in Heroic Library of Fate rifts
  • Angelic items can be of Rare rarity only and cannot be disenchanted or crafted (however they can still be blessed)
  • Angelic items have the following base properties:
    • Base damage and armor values are higher than equivalent Sacreds
    • Base weapon speeds are the same as equivalent Sacreds
    • Armors have no speed penalties
    • Boots cannot spawn with movement speed lower than 30%
    • Scepters and Long Staves may only spawn caster affixes
    • Battle Staves cannot spawn caster affixes
  • Angelic items also feature extensive changes to the rare affixes that can spawn on them
  • They cannot spawn the third tier (or lower, if any) of the affixes
    • For example, weapons cannot spawn with less than 170% Enhanced Damage; Sacreds can roll down to 150%
  • They can spawn improved versions of existing affixes, more powerful than the current best
    • For example, two handed axes can now spawn with up to +450 to Maximum damage; Sacreds can only spawn with up to +350
  • The chances to spawn the higher tier of affixes is improved compared to Sacreds

Item Bases able to drop as Angelic

  • Military pick
  • Dagger
  • Crossbow
  • Trident
  • Morning Star
  • Giant sword
  • Light plated Boots
  • Light Belt
  • Full Helm
  • Light plated Armor
  • Long Staff
  • Battle Staff

Full list of new Angelic affixes

Prefixes


Physical
  • All armor pieces (except body) can roll 200% Enhanced Defense with (20-25) PDR or MDR
  • Body armor can roll 200% Enhanced Defense with (50-100) PDR or MDR
  • 1H weapons can spawn +200% Enhanced Damage with +(10-20) Physical Damage
  • 1H weapons can spawn up to +(130-150) to minimum Physical Damage
  • 2H weapons can spawn +200% Enhanced Damage with +(30-40) Physical Damage
  • 2H weapons can spawn up to (181-200) to minimum Physical Damage
  • Gloves, helm, belt can spawn up to +(30-35) to Physical Damage
  • Melee weapons can spawn with up to +100 Target Takes Additional Damage
  • Gloves and shields can spawn with up to +40 Target Takes Additional Damage
  • Reflected Damage cannot spawn
Skills
  • Bonuses to class skills cannot roll on Angelic gear
  • Gloves, boots and helms can roll (3-4) to All Skills, shields and belts can roll up to +3
  • Body armor roll (5-6) to All Skills
  • Spears can roll +(7-9) to All Skills
  • Staves can roll +(10-12) to All Skills
  • Scepters can roll +(4-6) to All Skills
Speeds
  • All armors cannot roll bonuses to: Hit Recovery, Block Speed, Cast Speed, or Attack Speed
  • Armors (except body) can roll +(15-25)% to Combat Speeds
  • Body armor can roll +(35-40)% to Combat Speeds
  • Weapons can now roll +75% Cast/Attack Speed
  • Boots can spawn with up to +20% Move Speed
Life/Mana
  • Body armors and spears can spawn with up to +(601-700) Life
  • Belts, boots, gloves can spawn with up to +(191-220) Life
  • Weapons no longer spawn flat Life affixes
  • Shields can spawn with up to +(351-400) Life
  • Body armors can spawn with up to +(200-250) Life Regen per second
  • Shields, caster weapons can spawn with up to +(150-180) Life Regen per second
  • Belts, boots, helms can spawn with up to +(90-100) Life Regen per second
  • Weapons can spawn with up to +20% Life/Mana leech
  • Gloves and belts can spawn with +7% Life/Mana leech
  • 1H caster weapons can spawn with up to +(251-300) Mana
  • 2H caster weapons can spawn with up to +(351-400) Mana
  • Belts, helms, boots, gloves can spawn with up to +(151-170) Mana
Caster
  • Caster staff can spawn with up to +(170-200) to Spell Focus
  • Scepter can spawn with up to +(110-130) to Spell Focus
  • Helms, Gloves and boots can spawn with up to +(60-70) to Spell Focus
  • Caster staves can spawn with up to +(56-65)% Spell Damage
    • (80-100)% to individual sources
  • Scepters can spawn with up to (+36-40)% Spell Damage
    • (50-60)% to individual sources
  • Belts, helms, gloves, boots can spawn with up to +20% Spell Damage
Miscellaneous
  • Body armors and shields can spawn with +70% Poison Length Reduced
  • Belts, helms, gloves, boots can spawn with +35% Poison Length Reduced
  • Gloves, belts, helms, boots can spawn with up to +(30-35)% Magic Find
  • Weapons cannot spawn with Magic Find

Suffixes


Attributes
  • Body armors can roll up to +(70-85) to All Attributes, other armor pieces up to +(41-50)
  • Body armors can roll up to +(18-20)% to All Attributes
  • Strength:
    • Melee and ranged weapons can spawn up to +(121-150)
    • Small armor pieces up to +(61-70)
    • Melee weapons, ranged weapons and body armors an roll up to +30% Strength
  • Dexterity:
    • Melee weapons and body armor can spawn up to +(71-80)
    • Small armor pieces up to +(31-40)
    • Melee weapons, shields and body armors can roll up to +20% Dexterity
  • Vitality:
    • Body armors, spears, shields, daggers can spawn up to +(91-100)
    • Small armor pieces up to +(41-50)
    • Caster weapons and body armors can roll up to +25% Vitality
  • Energy:
    • Caster weapons and body armors can spawn up to +(91-100)
    • Small armor pieces can spawn up to +(41-50)
    • Caster weapons can roll up to +25% Energy
Physical
  • 2H axes, ranged weapons and spears can spawn up to +(401-450) to Maximum Damage
  • 1H weapons can spawn up to +(221-240) to Maximum Damage
  • 2H swords and battle staves can spawn up to +(301-350) to Maximum Damage
  • Gloves, belts, helms can spawn up to +(31-40) to Maximum Damage
Elemental Flat Damage (all sources)
  • Two new suffixes, one which is a +50% increase over previous top value, other is a +100% increase
Elemental Pierce
  • Caster staves, body armors, 2H melee weapons, ranged weapons can spawn with up to +40% Elemental Pierce
  • Gloves and 1H weapons can spawn with up to +22% Elemental Pierce
  • Helms and belts goes can spawn with up to +15% Elemental Pierce
Defense
  • Caster weapons, ranged weapons, spears can roll up to +(800-1000) to Defense
  • Body armors can spawn with up to +(61-70) Damage Reduced
  • Shields, helms can spawn with up to +40 Damage Reduced
Resistances
  • Shields can spawn with up to +(11-15)% Physical Resist
  • Body armors, ranged weapons, caster staves, spears can spawn with up to +3% to Maximum Elemental Resistance
  • Belts, gloves, boots, helms, shields, other weapons can spawn with up to +2% to Maximum Elemental Resistance
Minions
  • Caster staves can spawn with up to +(71-80)% Minion Damage, scepters with up to +(36-40)%
  • Caster staves can spawn with up to +(110-125)% Minion Life, scepters with up to +(55-60)% Minion Life
Life/Mana
  • Weapons can spawn with up to +(131-150) Life on Kill
  • Belts can spawn with up to +(35-40) Life on Kill
  • Weapons can spawn with up to +(75-80) Mana on Kill
  • Helms can spawn with up to +20 Mana on Kill
  • Melee weapons can spawn with up to +(121-150) Life on Melee Attack
  • Gloves, belts, helms can spawn with up to +20 Life on Melee Attack
  • Melee weapons can spawn with up to +(81-100) Mana on Melee Attack
Miscellaneous
  • Shields can spawn with up to +3% Block Chance
  • Helms, boots, gloves can spawn with up to +12% Experience Gain
  • Body armors can spawn with up to +(35-40)% Gold Find
  • Gloves, belts, weapons can spawn with up to +20% Gold Find
  • Boots can spawn with up to +10% Gold Find
Procs
  • Added improved versions of most procs with higher trigger chances and/or skill levels where relevant