Angelic Items: Difference between revisions
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* Angelic items can be of Rare rarity only and cannot be disenchanted or crafted (however they can still be blessed) | * Angelic items can be of Rare rarity only and cannot be disenchanted or crafted (however they can still be blessed) | ||
* Angelic items have the following base properties: | * Angelic items have the following base properties: | ||
** Base damage and armor values are higher than equivalent Sacreds | |||
** Base weapon speeds are the same as equivalent Sacreds | |||
* Base weapon speeds are the same as equivalent Sacreds | ** Armors have no speed penalties | ||
* Armors have no speed penalties | ** Boots cannot spawn with movement speed lower than 30% | ||
* Boots cannot spawn with movement speed lower than 30% | ** Scepters and Long Staves may only spawn caster affixes | ||
* Scepters and Long Staves may only spawn caster affixes | ** Battle Staves cannot spawn caster affixes | ||
* Battle Staves cannot spawn caster affixes | |||
Revision as of 13:12, 30 April 2024
Angelic Items
For most of Median's history, sacred items were the pinnacle of power. Now, a new "Angelic" tier has been introduced.
- A brand new tier of items, higher than Sacreds
- Can only drop in Heroic Library of Fate rifts
- Angelic items can be of Rare rarity only and cannot be disenchanted or crafted (however they can still be blessed)
- Angelic items have the following base properties:
- Base damage and armor values are higher than equivalent Sacreds
- Base weapon speeds are the same as equivalent Sacreds
- Armors have no speed penalties
- Boots cannot spawn with movement speed lower than 30%
- Scepters and Long Staves may only spawn caster affixes
- Battle Staves cannot spawn caster affixes
Angelic items also feature extensive changes to the rare affixes that can spawn on them
They cannot spawn the third tier (or lower, if any) of the affixes
For example, weapons cannot spawn with less than 170% Enhanced Damage; Sacreds can roll down to 150%
They can spawn improved versions of existing affixes, more powerful than the current best
For example, two handed axes can now spawn with up to +450 to Maximum damage; Sacreds can only spawn with up to +350
The chances to spawn the higher tier of affixes is improved compared to Sacreds