Angelic Items: Difference between revisions
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==Item Bases able to drop as Angelic== | ==Item Bases able to drop as Angelic== | ||
Military pick | * Military pick | ||
* Dagger | |||
* Light Crossbow | |||
* Trident | |||
* Morning Star | |||
* Giant sword | |||
* War Sword | |||
* Large Axe | |||
* Light plated Boots | |||
* Light Belt | |||
* Full Helm | |||
* Light plated Armor | |||
* Long Staff | |||
* Battle Staff | |||
* Scepter | |||
* Light Gauntlets | |||
* Kite Shield | |||
== Full list of new Angelic affixes == | == Full list of new Angelic affixes == | ||
Line 111: | Line 127: | ||
===== Elemental Flat Damage (all sources) ===== | ===== Elemental Flat Damage (all sources) ===== | ||
* Two new suffixes, one which is a +50% increase over | * Two new suffixes, one of which is a +50% increase over the regular rare top value, the other is a +100% increase | ||
===== Elemental Pierce ===== | ===== Elemental Pierce ===== | ||
Line 149: | Line 165: | ||
===== Procs ===== | ===== Procs ===== | ||
* | * Improved versions of most procs with higher trigger chances and/or skill levels |
Latest revision as of 13:32, 3 May 2024
Angelic Items
For most of Median's history, sacred items were the pinnacle of power. Now, a new "Angelic" tier has been introduced.
- A brand new tier of items, higher than Sacreds
- Can only drop in Heroic Library of Fate rifts
- Angelic items can be of Rare rarity only and cannot be disenchanted or crafted (however they can still be blessed)
- Angelic items have the following base properties:
- Base damage and armor values are higher than equivalent Sacreds
- Base weapon speeds are the same as equivalent Sacreds
- Armors have no speed penalties
- Boots cannot spawn with movement speed lower than 30%
- Scepters and Long Staves may only spawn caster affixes
- Battle Staves cannot spawn caster affixes
- Angelic items also feature extensive changes to the rare affixes that can spawn on them
- They cannot spawn the third tier (or lower, if any) of the affixes
- For example, weapons cannot spawn with less than 170% Enhanced Damage; Sacreds can roll down to 150%
- They can spawn improved versions of existing affixes, more powerful than the current best
- For example, two handed axes can now spawn with up to +450 to Maximum damage; Sacreds can only spawn with up to +350
- The chances to spawn the higher tier of affixes is improved compared to Sacreds
Item Bases able to drop as Angelic
- Military pick
- Dagger
- Light Crossbow
- Trident
- Morning Star
- Giant sword
- War Sword
- Large Axe
- Light plated Boots
- Light Belt
- Full Helm
- Light plated Armor
- Long Staff
- Battle Staff
- Scepter
- Light Gauntlets
- Kite Shield
Full list of new Angelic affixes
Prefixes
Physical
- All armor pieces (except body) can roll 200% Enhanced Defense with (20-25) PDR or MDR
- Body armor can roll 200% Enhanced Defense with (50-100) PDR or MDR
- 1H weapons can spawn +200% Enhanced Damage with +(10-20) Physical Damage
- 1H weapons can spawn up to +(130-150) to minimum Physical Damage
- 2H weapons can spawn +200% Enhanced Damage with +(30-40) Physical Damage
- 2H weapons can spawn up to (181-200) to minimum Physical Damage
- Gloves, helm, belt can spawn up to +(30-35) to Physical Damage
- Melee weapons can spawn with up to +100 Target Takes Additional Damage
- Gloves and shields can spawn with up to +40 Target Takes Additional Damage
- Reflected Damage cannot spawn
Skills
- Bonuses to class skills cannot roll on Angelic gear
- Gloves, boots and helms can roll (3-4) to All Skills, shields and belts can roll up to +3
- Body armor roll (5-6) to All Skills
- Spears can roll +(7-9) to All Skills
- Staves can roll +(10-12) to All Skills
- Scepters can roll +(4-6) to All Skills
Speeds
- All armors cannot roll bonuses to: Hit Recovery, Block Speed, Cast Speed, or Attack Speed
- Armors (except body) can roll +(15-25)% to Combat Speeds
- Body armor can roll +(35-40)% to Combat Speeds
- Weapons can now roll +75% Cast/Attack Speed
- Boots can spawn with up to +20% Move Speed
Life/Mana
- Body armors and spears can spawn with up to +(601-700) Life
- Belts, boots, gloves can spawn with up to +(191-220) Life
- Weapons no longer spawn flat Life affixes
- Shields can spawn with up to +(351-400) Life
- Body armors can spawn with up to +(200-250) Life Regen per second
- Shields, caster weapons can spawn with up to +(150-180) Life Regen per second
- Belts, boots, helms can spawn with up to +(90-100) Life Regen per second
- Weapons can spawn with up to +20% Life/Mana leech
- Gloves and belts can spawn with +7% Life/Mana leech
- 1H caster weapons can spawn with up to +(251-300) Mana
- 2H caster weapons can spawn with up to +(351-400) Mana
- Belts, helms, boots, gloves can spawn with up to +(151-170) Mana
Caster
- Caster staff can spawn with up to +(170-200) to Spell Focus
- Scepter can spawn with up to +(110-130) to Spell Focus
- Helms, Gloves and boots can spawn with up to +(60-70) to Spell Focus
- Caster staves can spawn with up to +(56-65)% Spell Damage
- (80-100)% to individual sources
- Scepters can spawn with up to (+36-40)% Spell Damage
- (50-60)% to individual sources
- Belts, helms, gloves, boots can spawn with up to +20% Spell Damage
Miscellaneous
- Body armors and shields can spawn with +70% Poison Length Reduced
- Belts, helms, gloves, boots can spawn with +35% Poison Length Reduced
- Gloves, belts, helms, boots can spawn with up to +(30-35)% Magic Find
- Weapons cannot spawn with Magic Find
Suffixes
Attributes
- Body armors can roll up to +(70-85) to All Attributes, other armor pieces up to +(41-50)
- Body armors can roll up to +(18-20)% to All Attributes
- Strength:
- Melee and ranged weapons can spawn up to +(121-150)
- Small armor pieces up to +(61-70)
- Melee weapons, ranged weapons and body armors an roll up to +30% Strength
- Dexterity:
- Melee weapons and body armor can spawn up to +(71-80)
- Small armor pieces up to +(31-40)
- Melee weapons, shields and body armors can roll up to +20% Dexterity
- Vitality:
- Body armors, spears, shields, daggers can spawn up to +(91-100)
- Small armor pieces up to +(41-50)
- Caster weapons and body armors can roll up to +25% Vitality
- Energy:
- Caster weapons and body armors can spawn up to +(91-100)
- Small armor pieces can spawn up to +(41-50)
- Caster weapons can roll up to +25% Energy
Physical
- 2H axes, ranged weapons and spears can spawn up to +(401-450) to Maximum Damage
- 1H weapons can spawn up to +(221-240) to Maximum Damage
- 2H swords and battle staves can spawn up to +(301-350) to Maximum Damage
- Gloves, belts, helms can spawn up to +(31-40) to Maximum Damage
Elemental Flat Damage (all sources)
- Two new suffixes, one of which is a +50% increase over the regular rare top value, the other is a +100% increase
Elemental Pierce
- Caster staves, body armors, 2H melee weapons, ranged weapons can spawn with up to +40% Elemental Pierce
- Gloves and 1H weapons can spawn with up to +22% Elemental Pierce
- Helms and belts goes can spawn with up to +15% Elemental Pierce
Defense
- Caster weapons, ranged weapons, spears can roll up to +(800-1000) to Defense
- Body armors can spawn with up to +(61-70) Damage Reduced
- Shields, helms can spawn with up to +40 Damage Reduced
Resistances
- Shields can spawn with up to +(11-15)% Physical Resist
- Body armors, ranged weapons, caster staves, spears can spawn with up to +3% to Maximum Elemental Resistance
- Belts, gloves, boots, helms, shields, other weapons can spawn with up to +2% to Maximum Elemental Resistance
Minions
- Caster staves can spawn with up to +(71-80)% Minion Damage, scepters with up to +(36-40)%
- Caster staves can spawn with up to +(110-125)% Minion Life, scepters with up to +(55-60)% Minion Life
Life/Mana
- Weapons can spawn with up to +(131-150) Life on Kill
- Belts can spawn with up to +(35-40) Life on Kill
- Weapons can spawn with up to +(75-80) Mana on Kill
- Helms can spawn with up to +20 Mana on Kill
- Melee weapons can spawn with up to +(121-150) Life on Melee Attack
- Gloves, belts, helms can spawn with up to +20 Life on Melee Attack
- Melee weapons can spawn with up to +(81-100) Mana on Melee Attack
Miscellaneous
- Shields can spawn with up to +3% Block Chance
- Helms, boots, gloves can spawn with up to +12% Experience Gain
- Body armors can spawn with up to +(35-40)% Gold Find
- Gloves, belts, weapons can spawn with up to +20% Gold Find
- Boots can spawn with up to +10% Gold Find
Procs
- Improved versions of most procs with higher trigger chances and/or skill levels